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DruidsRPGcvs.RW_EnhancedPoison

Extends
OneDropRPGWeapon
Modifiers
HideDropDown CacheExempt config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UT2004RPG.RPGWeapon
            |   
            +-- DruidsRPGcvs.OneDropRPGWeapon
               |   
               +-- DruidsRPGcvs.RW_EnhancedPoison

Variables Summary
intPoisonLifespan
RPGRulesRPGRules
Inherited Variables from UT2004RPG.RPGWeapon
AIRatingBonus, bCanHaveZeroModifier, bIdentified, ChaosAmmoTypes, HolderStatsInv, LastAmmoChargePrimary, MaxModifier, MinModifier, ModifiedWeapon, Modifier, ModifierOverlay, PostfixNeg, PostfixPos, PrefixNeg, PrefixPos, References, SniperZoomMode

Structures Summary
Inherited Structures from UT2004RPG.RPGWeapon
ChaosAmmoTypeStructClone

Functions Summary
function AdjustTargetDamage (out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
function PostBeginPlay ()
Inherited Functions from DruidsRPGcvs.OneDropRPGWeapon
CanThrow, CheckCorrectDamage, ConstructItemName, DropFrom
Inherited Functions from UT2004RPG.RPGWeapon
AddAmmo, AdjustPlayerDamage, AdjustTargetDamage, AllowedFor, AllowRPGWeapon, AltFire, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, AttachToPawn, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChangeAmmo, ChaosWeaponOption, ChargeBar, CheckOutOfAmmo, CheckReflect, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ConstructItemName, ConsumeAmmo, Destroyed, DestroyModifiedWeapon, DetachFromPawn, DisplayDebug, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, FinishReloading, Fire, FireHack, FireOnRelease, FocusOnLeader, Generate, GetAIRating, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HandlePickupQuery, HasAmmo, HolderDied, Identify, IncrementFlashCount, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewAdjustTargetDamage, NewDrawWeaponInfo, OutOfAmmo, OwnerEvent, PawnUnpossessed, PlayIdle, PreDrawFPWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, ReloadMeNow, RemoveReference, RenderOverlays, Reselect, ServerForceUpdate, SetAITarget, SetHand, SetHolderStatsInv, SetModifiedWeapon, SetOverlayMaterial, SetWeaponInfo, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartFire, StopBerserk, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SyncUpAmmoCharges, Timer, WantsZoomFade, WeaponCentered, WeaponTick, ZeroFlashCount


Variables Detail

PoisonLifespan Source code

var config int PoisonLifespan;

RPGRules Source code

var RPGRules RPGRules;


Functions Detail

AdjustTargetDamage Source code

function AdjustTargetDamage ( out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType )

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
    PoisonLifespan=4
    ModifierOverlay=Shader'XGameShaders.PlayerShaders.LinkHit'
    MinModifier=1
    MaxModifier=4
    AIRatingBonus=0.020000
    PrefixPos="Poisoned "
}

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Creation time: Wed 7/2/2007 19:16:14.703 - Created with UnCodeX