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DruidsRPGcvs.OneDropRPGWeapon

Extends
RPGWeapon
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UT2004RPG.RPGWeapon
            |   
            +-- DruidsRPGcvs.OneDropRPGWeapon

Direct Known Subclasses:

RW_EnhancedInfinity, RW_EnhancedPoison, RW_Freeze, RW_Healer, RW_Knockback, RW_NullEntropy, RW_Rage, RW_Reflection, RW_Speedy, RW_Vampire, RW_Vorpal

Constants Summary
Inherited Contants from Engine.Weapon
NUM_FIRE_MODES

Variables Summary
Inherited Variables from UT2004RPG.RPGWeapon
AIRatingBonus, bCanHaveZeroModifier, bIdentified, ChaosAmmoTypes, HolderStatsInv, LastAmmoChargePrimary, MaxModifier, MinModifier, ModifiedWeapon, Modifier, ModifierOverlay, PostfixNeg, PostfixPos, PrefixNeg, PrefixPos, References, SniperZoomMode
Inherited Variables from Engine.Weapon
AimAnim, AimAnimRate, AIRating, AmmoCharge[2], AmmoClass[2], Ammo[NUM_FIRE_MODES], bBerserk, bCanThrow, bDebugging, bEndOfRound, bForceSwitch, bInitOldMesh, bMatchWeapons, bMeleeWeapon, bNoAmmoInstances, bNoInstagibReplace, bNotInDemo, bNotInPriorityList, bNoVoluntarySwitch, BotMode, bPendingSwitch, BringUpTime, bShowChargingBar, bSniping, bSpectated, bUseOldWeaponMesh, CenteredOffsetY, CenteredRoll, CenteredYaw, ClientState, CurrentRating, CustomCrosshair, CustomCrossHairColor, CustomCrossHairScale, CustomCrossHairTexture, CustomCrossHairTextureName, DefaultPriority, DemoReplacement, Description, DisplayFOV, DownDelay, EffectOffset, ExchangeFireModes, FireModeClass[NUM_FIRE_MODES], FireMode[NUM_FIRE_MODES], Hand, HudColor, IdleAnim, IdleAnimRate, MessageNoAmmo, MinReloadPct, OldCenteredOffsetY, OldCenteredRoll, OldCenteredYaw, OldDrawScale, OldMesh, OldPickup, OldPlayerViewOffset, OldPlayerViewPivot, OldSmallViewOffset, OldWeapon, Priority, PutDownAnim, PutDownAnimRate, PutDownTime, RenderedHand, RestAnim, RestAnimRate, RunAnim, RunAnimRate, SelectAnim, SelectAnimRate, SelectForce, SelectSound, SmallEffectOffset, SmallViewOffset

Enumerations Summary
Inherited Enumerations from Engine.Weapon
EWeaponClientState

Structures Summary
Inherited Structures from UT2004RPG.RPGWeapon
ChaosAmmoTypeStructClone

Functions Summary
functionbool CanThrow ()
functionbool CheckCorrectDamage (Weapon W, class<DamageType> DamageType)
function ConstructItemName ()
function DropFrom (vector StartLocation)
Inherited Functions from UT2004RPG.RPGWeapon
AddAmmo, AdjustPlayerDamage, AdjustTargetDamage, AllowedFor, AllowRPGWeapon, AltFire, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, AttachToPawn, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChangeAmmo, ChaosWeaponOption, ChargeBar, CheckOutOfAmmo, CheckReflect, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ConstructItemName, ConsumeAmmo, Destroyed, DestroyModifiedWeapon, DetachFromPawn, DisplayDebug, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, FinishReloading, Fire, FireHack, FireOnRelease, FocusOnLeader, Generate, GetAIRating, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HandlePickupQuery, HasAmmo, HolderDied, Identify, IncrementFlashCount, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewAdjustTargetDamage, NewDrawWeaponInfo, OutOfAmmo, OwnerEvent, PawnUnpossessed, PlayIdle, PreDrawFPWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, ReloadMeNow, RemoveReference, RenderOverlays, Reselect, ServerForceUpdate, SetAITarget, SetHand, SetHolderStatsInv, SetModifiedWeapon, SetOverlayMaterial, SetWeaponInfo, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartFire, StopBerserk, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SyncUpAmmoCharges, Timer, WantsZoomFade, WeaponCentered, WeaponTick, ZeroFlashCount
Inherited Functions from Engine.Weapon
AddAmmo, AdjustPlayerDamage, AltFire, AmmoAmount, AmmoMaxed, AmmoPickupClass, AmmoStatus, AnimEnd, BeginState, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChargeBar, CheckOutOfAmmo, CheckReflect, CheckSuperBerserk, ClientForceAmmoUpdate, ClientPlayForceFeedback, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ClientWriteFire, ClientWriteStats, ConsumeAmmo, DesireAmmo, Destroyed, DetachFromPawn, DisplayDebug, DoAutoSwitch, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, Fire, FireHack, FireOnRelease, FocusOnLeader, GetAIRating, GetAmmoClass, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireMode, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HackPlayFireSound, HandlePickupQuery, HasAmmo, HolderDied, ImmediateStopFire, IncrementFlashCount, InitWeaponFires, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewDrawWeaponInfo, NextWeapon, OutOfAmmo, PawnUnpossessed, PlayIdle, PostBeginPlay, PostNetReceive, PreDrawFPWeapon, PrevWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, RenderOverlays, Reselect, ServerStartFire, ServerStopFire, SetAITarget, SetGRI, SetHand, ShootHoop, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartDebugging, StartFire, StopBerserk, StopFire, StopForceFeedback, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SynchronizeWeapon, Timer, WantsZoomFade, WeaponCentered, WeaponChange, WeaponTick, ZeroFlashCount


Functions Detail

CanThrow Source code

simulated function bool CanThrow ( )

CheckCorrectDamage Source code

static function bool CheckCorrectDamage ( Weapon W, class<DamageType> DamageType )

ConstructItemName Source code

simulated function ConstructItemName ( )

DropFrom Source code

function DropFrom ( vector StartLocation )



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Creation time: Wed 7/2/2007 19:16:07.765 - Created with UnCodeX