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DruidsRPGcvs.RW_Rage

Extends
OneDropRPGWeapon
Modifiers
HideDropDown CacheExempt config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UT2004RPG.RPGWeapon
            |   
            +-- DruidsRPGcvs.OneDropRPGWeapon
               |   
               +-- DruidsRPGcvs.RW_Rage

Variables Summary
floatDamageBonus
floatDamageReturn
intMinimumHealth
Inherited Variables from UT2004RPG.RPGWeapon
AIRatingBonus, bCanHaveZeroModifier, bIdentified, ChaosAmmoTypes, HolderStatsInv, LastAmmoChargePrimary, MaxModifier, MinModifier, ModifiedWeapon, Modifier, ModifierOverlay, PostfixNeg, PostfixPos, PrefixNeg, PrefixPos, References, SniperZoomMode

Structures Summary
Inherited Structures from UT2004RPG.RPGWeapon
ChaosAmmoTypeStructClone

Functions Summary
functionbool AllowedFor (class<Weapon> Weapon, Pawn Other)
function NewAdjustTargetDamage (out int Damage, int OriginalDamage, Actor Victim, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
Inherited Functions from DruidsRPGcvs.OneDropRPGWeapon
CanThrow, CheckCorrectDamage, ConstructItemName, DropFrom
Inherited Functions from UT2004RPG.RPGWeapon
AddAmmo, AdjustPlayerDamage, AdjustTargetDamage, AllowedFor, AllowRPGWeapon, AltFire, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, AttachToPawn, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChangeAmmo, ChaosWeaponOption, ChargeBar, CheckOutOfAmmo, CheckReflect, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ConstructItemName, ConsumeAmmo, Destroyed, DestroyModifiedWeapon, DetachFromPawn, DisplayDebug, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, FinishReloading, Fire, FireHack, FireOnRelease, FocusOnLeader, Generate, GetAIRating, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HandlePickupQuery, HasAmmo, HolderDied, Identify, IncrementFlashCount, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewAdjustTargetDamage, NewDrawWeaponInfo, OutOfAmmo, OwnerEvent, PawnUnpossessed, PlayIdle, PreDrawFPWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, ReloadMeNow, RemoveReference, RenderOverlays, Reselect, ServerForceUpdate, SetAITarget, SetHand, SetHolderStatsInv, SetModifiedWeapon, SetOverlayMaterial, SetWeaponInfo, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartFire, StopBerserk, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SyncUpAmmoCharges, Timer, WantsZoomFade, WeaponCentered, WeaponTick, ZeroFlashCount


Variables Detail

DamageBonus Source code

var config float DamageBonus;

DamageReturn Source code

var config float DamageReturn;

MinimumHealth Source code

var config int MinimumHealth;


Functions Detail

AllowedFor Source code

static function bool AllowedFor ( class<Weapon> Weapon, Pawn Other )

NewAdjustTargetDamage Source code

function NewAdjustTargetDamage ( out int Damage, int OriginalDamage, Actor Victim, vector HitLocation, out vector Momentum, class<DamageType> DamageType )


Defaultproperties

defaultproperties
{
    DamageBonus=0.100000
    DamageReturn=0.100000
    MinimumHealth=70
    PostfixPos=" of Rage"
    MinModifier=6
    MaxModifier=10
    ModifierOverlay=Combiner'EpicParticles.Shaders.Combiner3';
}

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Creation time: Wed 7/2/2007 19:16:14.906 - Created with UnCodeX