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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.RPGDeathAbility | +-- DruidsRPGcvs.RPGClass
ClassAdrenalineMaster, ClassEngineer, ClassMonsterMaster, ClassWeaponsMaster
Variables Summary | |
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int | LowLevel |
int | MediumLevel |
Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
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int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
bool | GenuinePreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation, int AbilityLevel) | |
RPGStatsInv | getPlayerStats (Controller c) | |
ModifyVehicle (Vehicle V, int AbilityLevel) | ||
bool | PreventSever (Pawn Killed, name boneName, int Damage, class<DamageType> DamageType, int AbilityLevel) |
Inherited Functions from DruidsRPGcvs.RPGDeathAbility |
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GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { LowLevel = 20 MediumLevel = 40 MaxLevel=1 StartingCost=1 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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