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UT2004RPG.RPGStatsInv

Extends
Inventory
Modifiers
DependsOn ( RPGPlayerDataObject )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- UT2004RPG.RPGStatsInv

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
array<class<RPGAbility>>AllAbilities
boolbGotInstigator
boolbMagicWeapons
floatBotLastKillTime
intBotMultiKillLevel
boolbSentInitialData
intClientVersion
RPGPlayerDataObject.RPGPlayerDataData
RPGPlayerDataObjectDataObject
array<OldRPGWeaponInfo>OldRPGWeapons
MutUT2004RPGRPGMut
intStatCaps[6]
RPGStatsMenuStatsMenu
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
EStatType
STAT_WSpeed, STAT_HealthBonus, STAT_AdrenalineMax, STAT_Attack, STAT_Defense, STAT_AmmoMax
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
OldRPGWeaponInfo
Weapon, ModifiedClass
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Delegates Summary
delegate ProcessPlayerLevel (string PlayerString)

Functions Summary
function AdjustFireRate (Weapon W)
function AdjustMaxAmmo ()
function CheckPlayerViewShake ()
function ClientAddAbility (class<RPGAbility> Ability, int Cost)
function ClientAdjustFireRate ()
function ClientAdjustMaxAmmo ()
function ClientModifyVehicle (Vehicle V)
function ClientReceiveAbilityInfo (int Index, class<RPGAbility> Ability, int Level)
function ClientReceiveAllowedAbility (int Index, class<RPGAbility> Ability)
function ClientReceiveStatCap (int Index, int Cap)
function ClientReInitMenu ()
function ClientResetData ()
function ClientSendPlayerLevel (string PlayerString)
function ClientUnModifyVehicle (Vehicle V)
function ClientUpdateStatMenu (int Amount, EStatType Stat)
function Destroyed ()
function DropFrom (vector StartLocation)
functionbool GameRestarting ()
function GiveTo (pawn Other, optional Pickup Pickup)
functionbool HandlePickupQuery (Pickup item)
function ModifyVehicle (Vehicle V)
function OwnerDied ()
function OwnerEvent (name EventName)
function ServerAddAbility (class<RPGAbility> Ability)
function ServerAddPointTo (int Amount, EStatType Stat)
function ServerRequestPlayerLevels ()
function ServerResetData (PlayerReplicationInfo PRI)
function ServerSetVersion (int Version)
function Tick (float deltaTime)
function Timer ()
function UnModifyVehicle (Vehicle V)
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AllAbilities Source code

var array<class<RPGAbility>> AllAbilities;

bGotInstigator Source code

var bool bGotInstigator;

bMagicWeapons Source code

var bool bMagicWeapons;

BotLastKillTime Source code

var float BotLastKillTime;

BotMultiKillLevel Source code

var int BotMultiKillLevel;

bSentInitialData Source code

var bool bSentInitialData;

ClientVersion Source code

var int ClientVersion;

Data Source code

var RPGPlayerDataObject.RPGPlayerData Data;

DataObject Source code

var RPGPlayerDataObject DataObject;

OldRPGWeapons Source code

var array<OldRPGWeaponInfo> OldRPGWeapons;

RPGMut Source code

var MutUT2004RPG RPGMut;

StatCaps[6] Source code

var int StatCaps[6];

StatsMenu Source code

var RPGStatsMenu StatsMenu;


Enumerations Detail

EStatType Source code

enum EStatType
{
STAT_WSpeed, STAT_HealthBonus, STAT_AdrenalineMax, STAT_Attack, STAT_Defense, STAT_AmmoMax
};


Structures Detail

OldRPGWeaponInfo Source code

struct OldRPGWeaponInfo
{
var class<Weapon> ModifiedClass;
var RPGWeapon Weapon;
};



Delegates Detail

ProcessPlayerLevel Source code

delegate ProcessPlayerLevel ( string PlayerString )


Functions Detail

AdjustFireRate Source code

simulated function AdjustFireRate ( Weapon W )

AdjustMaxAmmo Source code

simulated function AdjustMaxAmmo ( )

CheckPlayerViewShake Source code

simulated function CheckPlayerViewShake ( )

ClientAddAbility Source code

simulated function ClientAddAbility ( class<RPGAbility> Ability, int Cost )

ClientAdjustFireRate Source code

simulated function ClientAdjustFireRate ( )

ClientAdjustMaxAmmo Source code

simulated function ClientAdjustMaxAmmo ( )

ClientModifyVehicle Source code

simulated function ClientModifyVehicle ( Vehicle V )

ClientReceiveAbilityInfo Source code

simulated function ClientReceiveAbilityInfo ( int Index, class<RPGAbility> Ability, int Level )

ClientReceiveAllowedAbility Source code

simulated function ClientReceiveAllowedAbility ( int Index, class<RPGAbility> Ability )

ClientReceiveStatCap Source code

simulated function ClientReceiveStatCap ( int Index, int Cap )

ClientReInitMenu Source code

simulated function ClientReInitMenu ( )

ClientResetData Source code

simulated function ClientResetData ( )

ClientSendPlayerLevel Source code

simulated function ClientSendPlayerLevel ( string PlayerString )

ClientUnModifyVehicle Source code

simulated function ClientUnModifyVehicle ( Vehicle V )

ClientUpdateStatMenu Source code

simulated function ClientUpdateStatMenu ( int Amount, EStatType Stat )

Destroyed Source code

simulated function Destroyed ( )

DropFrom Source code

function DropFrom ( vector StartLocation )

GameRestarting Source code

function bool GameRestarting ( )

GiveTo Source code

function GiveTo ( pawn Other, optional Pickup Pickup )

HandlePickupQuery Source code

function bool HandlePickupQuery ( Pickup item )

ModifyVehicle Source code

simulated function ModifyVehicle ( Vehicle V )

OwnerDied Source code

function OwnerDied ( )

OwnerEvent Source code

function OwnerEvent ( name EventName )

ServerAddAbility Source code

function ServerAddAbility ( class<RPGAbility> Ability )

ServerAddPointTo Source code

function ServerAddPointTo ( int Amount, EStatType Stat )

ServerRequestPlayerLevels Source code

function ServerRequestPlayerLevels ( )

ServerResetData Source code

function ServerResetData ( PlayerReplicationInfo PRI )

ServerSetVersion Source code

function ServerSetVersion ( int Version )

Tick Source code

simulated function Tick ( float deltaTime )

Timer Source code

function Timer ( )

UnModifyVehicle Source code

simulated function UnModifyVehicle ( Vehicle V )


Defaultproperties

defaultproperties
{
     bReplicateInstigator=True
}

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Creation time: Wed 7/2/2007 19:16:14.468 - Created with UnCodeX