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DruidsRPGcvs.ClassWeaponsMaster

Extends
RPGClass
Modifiers
config ( UT2004RPG ) abstract

Core.Object
|   
+-- UT2004RPG.RPGAbility
   |   
   +-- DruidsRPGcvs.RPGDeathAbility
      |   
      +-- DruidsRPGcvs.RPGClass
         |   
         +-- DruidsRPGcvs.ClassWeaponsMaster

Variables Summary
Inherited Variables from DruidsRPGcvs.RPGClass
LowLevel, MediumLevel

Functions Summary
function AddLowLevelRegen (Pawn Other, int AdditionalLevelAdd)
function HandleDamage (int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel)
function ModifyPawn (Pawn Other, int AbilityLevel)
Inherited Functions from DruidsRPGcvs.RPGClass
Cost, GenuinePreventDeath, getPlayerStats, ModifyVehicle, PreventSever
Inherited Functions from DruidsRPGcvs.RPGDeathAbility
GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever


Functions Detail

AddLowLevelRegen Source code

static simulated function AddLowLevelRegen ( Pawn Other, int AdditionalLevelAdd )

HandleDamage Source code

static function HandleDamage ( int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel )

ModifyPawn Source code

static simulated function ModifyPawn ( Pawn Other, int AbilityLevel )


Defaultproperties

defaultproperties
{
    AbilityName="Class: Weapons Master"
    Description="This class is the prerequisite for all weapon related abilities.|You can not be more than one class at any time."
}

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Creation time: Wed 7/2/2007 19:15:53.328 - Created with UnCodeX