Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.RPGDeathAbility | +-- DruidsRPGcvs.RPGClass | +-- DruidsRPGcvs.ClassWeaponsMaster
Variables Summary |
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Inherited Variables from DruidsRPGcvs.RPGClass |
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LowLevel, MediumLevel |
Functions Summary | ||
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AddLowLevelRegen (Pawn Other, int AdditionalLevelAdd) | ||
HandleDamage (int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) | ||
ModifyPawn (Pawn Other, int AbilityLevel) |
Inherited Functions from DruidsRPGcvs.RPGClass |
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Cost, GenuinePreventDeath, getPlayerStats, ModifyVehicle, PreventSever |
Inherited Functions from DruidsRPGcvs.RPGDeathAbility |
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GenuineDeath, GenuinePreventDeath, PotentialDeathPending, PrePreventDeath, PreventSever |
Functions Detail |
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Defaultproperties |
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defaultproperties { AbilityName="Class: Weapons Master" Description="This class is the prerequisite for all weapon related abilities.|You can not be more than one class at any time." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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