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XInterface.HudCDeathMatch

Extends
HudBase
Modifiers
config ( User )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch

Direct Known Subclasses:

HudCTeamDeathMatch, HudLMS, HudMutant

Constants Summary
WEAPON_BAR_SIZE=9

Variables Summary
floatBarBorderScaledPosition[WEAPON_BAR_SIZE]
WeaponStateBarWeaponStates[WEAPON_BAR_SIZE]
boolbDrawTimer
boolbShowMissingWeaponInfo
nameCountDownName[10]
intCurEnergy
intCurHealth
intCurRank
intCurScore
intCurShield
intCurVehicleHealth
colorCustomHUDHighlightColor
floatFadeTime
floatLastDamagedHealth
floatLastDamagedVehicleHealth
intLastEnergy
intLastHealth
intLastShield
intLastVehicleHealth
nameLongCountName[10]
intMaxEnergy
intMaxShield
array<SceneManager>MySceneManagers
PlayerReplicationInfoNamedPlayer
floatNameTime
PawnOldPawn
intOldRemainingTime
MaterialPortrait
floatPortraitTime
floatPortraitX
intScoreDiff
boolTeamLinked
floatVehicleDrawTimer
stringVehicleName
floatZoomToggleTime
HudCDeathMatch
SpriteWidgetAdrenalineAlert
SpriteWidgetAdrenalineBackground
SpriteWidgetAdrenalineBackgroundDisc
NumericWidgetAdrenalineCount
SpriteWidgetAdrenalineIcon
SpriteWidgetAmmoIcon
SpriteWidgetBarAmmoIcon[WEAPON_BAR_SIZE]
SpriteWidgetBarBorderAmmoIndicator[WEAPON_BAR_SIZE]
SpriteWidgetBarBorder[WEAPON_BAR_SIZE]
intBarWeaponIconAnim[WEAPON_BAR_SIZE]
SpriteWidgetBarWeaponIcon[WEAPON_BAR_SIZE]
class<Weapon>BaseWeapons[WEAPON_BAR_SIZE]
floatCurAmmoPrimary
NumericWidgetDigitsAmmo
DigitSetDigitsBig
DigitSetDigitsBigPulse
NumericWidgetDigitsHealth
NumericWidgetDigitsShield
NumericWidgetDigitsVehicleHealth
SpriteWidgetHudAmmoALERT
SpriteWidgetHudBorderAmmo
SpriteWidgetHudBorderHealth
SpriteWidgetHudBorderHealthIcon
SpriteWidgetHudBorderShield
SpriteWidgetHudBorderShieldIcon
SpriteWidgetHudBorderVehicleHealth
SpriteWidgetHudBorderVehicleHealthIcon
colorHudColorBlack
colorHudColorBlue
colorHudColorHighLight
colorHudColorNormal
colorHudColorRed
colorHudColorTeam[2]
SpriteWidgetHudHealthALERT
SpriteWidgetHudVehicleHealthALERT
floatLastAdrenalineTime
ColorLevelActionFontColor
FontLevelActionFontFont
floatLevelActionPositionX
floatLevelActionPositionY
floatMaxAmmoPrimary
NumericWidgetmyRank
NumericWidgetmyScore
SpriteWidgetMyScoreBackground
SpriteWidgetMyScoreIcon
NumericWidgetmySpread
SpriteWidgetRechargeBar
SpriteWidgetTimerBackground
SpriteWidgetTimerBackgroundDisc
SpriteWidgetTimerDigitSpacer[2]
NumericWidgetTimerHours
SpriteWidgetTimerIcon
NumericWidgetTimerMinutes
NumericWidgetTimerSeconds
SpriteWidgetUDamageIcon
NumericWidgetUDamageTime
Inherited Variables from XInterface.HudBase
AtMenus, bHideWeaponName, bIsCinematic, bShowTargeting, bUseCustomWeaponCrosshairs, bUsingCustomHUDColor, CroppingAmount, CroppingMaterial, Crosshairs, CustomHUDColor, DamageFlash[4], DamageTime[4], DoCropping, Emphasized[4], FontsPrecached, InitialViewingString, InstrDelta, InstrRate, InstructionFontFont, InstructionFontName, InstructionKeyText, InstructionText, InstructTextBorderX, InstructTextBorderY, LastWeaponName, LevelActionFontName, LevelActionLoading, LevelActionPaused, LocalMessages[8], LocationDot, NowViewing, PassStyle, ScoreText, TargetingLocation, TargetingSize, TargetMaterial, TeamIndex, text, VoteMenuClass, WaitingToSpawn, WeaponDrawColor, WeaponDrawTimer, WonMatchPostFix, WonMatchPrefix, YouveLostTheMatch, YouveWonTheMatch
Inherited Variables from Engine.Hud
bBuiltMOTD, bCrosshairShow, bHideHUD, BlackColor, BlueColor, bMessageBeep, bNoEnemyNames, bShowBadConnectionAlert, bShowDebugInfo, bShowLocalStats, bShowPersonalInfo, bShowPoints, bShowPortrait, bShowPortraitVC, bShowScoreBoard, bShowVoteMenu, bShowWeaponBar, bShowWeaponInfo, bSmallWeaponBar, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, CrossHairColor, CrosshairOpacity, CrosshairScale, CrosshairStyle, CyanColor, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], GoldColor, GrayColor, GreenColor, HudCanvasScale, HudOpacity, HudScale, LastAmmoPickupTime, LastArmorPickupTime, LastHealthPickupTime, LastPickupTime, LastPlayerIDTalking, LastPlayerIDTalkingTime, LastVoiceGain, LastVoiceGainTime, LastWeaponPickupTime, LocalStatsScreen, MessageFontOffset, MOTDColor, MOTDState, MOTD[4], Overlays, OverrideConsoleFont, OverrideConsoleFontName, PawnOwner, PawnOwnerPRI, PlayerConsole, PlayerOwner, PortraitPRI, ProgressFadeTime, ProgressFontFont, ProgressFontName, PurpleColor, RedColor, ResScaleX, ResScaleY, ScoreBoard, SubTitles, TextMessages[8], TurqColor, VoteMenu, WhiteColor

Enumerations Summary
Inherited Enumerations from XInterface.HudBase
EScaleMode

Structures Summary
WeaponState
PickupTimer, HasWeapon
Inherited Structures from XInterface.HudBase
DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget
Inherited Structures from Engine.Hud
ConsoleMessage

Functions Summary
function CalculateAmmo ()
function CalculateEnergy ()
function CalculateHealth ()
function CalculateScore ()
function CalculateShield ()
function CheckCountdown (GameReplicationInfo GRI)
functionbool CustomCrosshairColorAllowed ()
functionbool CustomCrosshairsAllowed ()
functionbool CustomHUDColorAllowed ()
function DisplayEnemyName (Canvas C, PlayerReplicationInfo PRI)
function DisplayPortrait (PlayerReplicationInfo PRI)
function DisplayVoiceGain (Canvas C)
function DrawAdrenaline (Canvas C)
function DrawChargeBar (Canvas C)
function DrawCrosshair (Canvas C)
function DrawEnemyName (Canvas C)
function DrawHUDAnimDigit (out NumericWidget HUDPiece, float DefaultScale, float PickUPTime, float AnimTime, color defaultColor, color colorHighlight)
function DrawHUDAnimWidget (out SpriteWidget HUDPiece, float DefaultScale, float PickUPTime, float AnimTime, float AnimScale)
function DrawHudPassA (Canvas C)
function DrawHudPassC (Canvas C)
functionbool DrawLevelAction (Canvas C)
function DrawSpectatingHud (Canvas C)
function DrawTimer (Canvas C)
function DrawUDamage (Canvas C)
function DrawVehicleChargeBar (Canvas C)
function DrawVehicleName (Canvas C)
function DrawWeaponBar (Canvas C)
function FadeZoom ()
functionString GetInfoString ()
functionstring GetScoreTagLine ()
functionstring GetScoreText ()
functionstring GetScoreValue (PlayerReplicationInfo PRI)
functioncolor GetTeamColor (byte TeamNum)
function GrowHUD ()
functionbool IsInCinematic ()
functionfont LoadLevelActionFont ()
function PostBeginPlay ()
function SetCustomCrosshairColors ()
function SetCustomCrosshairs ()
function SetCustomHUDColor ()
function ShowReloadingPulse (float hold)
function ShrinkHUD ()
function Tick (float deltaTime)
function UpdateHud ()
function UpdatePrecacheMaterials ()
function UpdateRankAndSpread (Canvas C)
function ZoomFadeOut (Canvas C)
Inherited Functions from XInterface.HudBase
ClearMessage, CreateKeyMenus, CustomHUDColorAllowed, DisplayHit, DisplayLocalMessages, Draw2DLocationDot, DrawCinematicHUD, DrawDamageIndicators, DrawHeadShotSphere, DrawHud, DrawHudPassA, DrawHudPassB, DrawHudPassC, DrawHudPassD, DrawInstructionGfx, DrawInstructionKeyText, DrawInstructionText, DrawIntroSubtitles, DrawMessage, DrawNumericWidget, DrawSpriteWidget, DrawTargeting, DrawVehicleName, DrawWeaponName, GetLocalStatsScreen, GetScreenCoords, GetTeamColor, LayoutMessage, LoadInstructionFont, LocalizedMessage, Message, PostBeginPlay, PrecacheFonts, SetCropping, SetCustomHUDColor, SetInstructionKeyText, SetInstructionText, SetTargeting, Tick, UpdateHud
Inherited Functions from Engine.Hud
AddHudOverlay, AddTextMessage, AnnouncementPlayed, BuildMOTD, CanvasDrawActors, CheckCountdown, ConnectFailure, CreateKeyMenus, Destroyed, DisplayBadConnectionAlert, DisplayHit, DisplayMessages, DisplayPortrait, DisplayProgressMessages, Draw3DLine, DrawCanvasLine, DrawCinematicHUD, DrawCrosshair, DrawCustomBeacon, DrawHud, DrawInstructionGfx, DrawLevelAction, DrawRoute, DrawSpectatingHud, DrawTargeting, DrawTypingPrompt, FadeZoom, GetConsoleFont, GetFontSizeIndex, GetLocalStatsScreen, GetMediumFont, GetMediumFontFor, GrowHUD, IsInCinematic, LargerFontThan, LinkActors, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, NextStats, PostBeginPlay, PostRender, RemoveHudOverlay, Reset, SetCropping, SetInstructionKeyText, SetInstructionText, SetScoreBoardClass, SetTargeting, ShowDebug, ShowHud, ShowScores, ShowStats, ShrinkHUD, StaticDrawCanvasLine, WorldSpaceOverlays


Constants Detail

WEAPON_BAR_SIZE Source code

const WEAPON_BAR_SIZE = 9;


Variables Detail

BarBorderScaledPosition[WEAPON_BAR_SIZE] Source code

var float BarBorderScaledPosition[WEAPON_BAR_SIZE];

BarWeaponStates[WEAPON_BAR_SIZE] Source code

var WeaponState BarWeaponStates[WEAPON_BAR_SIZE];

bDrawTimer Source code

var bool bDrawTimer;

bShowMissingWeaponInfo Source code

var globalconfig bool bShowMissingWeaponInfo;

CountDownName[10] Source code

var name CountDownName[10];

CurEnergy Source code

var int CurEnergy;

CurHealth Source code

var int CurHealth;

CurRank Source code

var transient int CurRank;

CurScore Source code

var transient int CurScore;

CurShield Source code

var int CurShield;

CurVehicleHealth Source code

var int CurVehicleHealth;

CustomHUDHighlightColor Source code

var globalconfig color CustomHUDHighlightColor;

FadeTime Source code

var float FadeTime;

LastDamagedHealth Source code

var float LastDamagedHealth;

LastDamagedVehicleHealth Source code

var float LastDamagedVehicleHealth;

LastEnergy Source code

var int LastEnergy;

LastHealth Source code

var int LastHealth;

LastShield Source code

var int LastShield;

LastVehicleHealth Source code

var int LastVehicleHealth;

LongCountName[10] Source code

var name LongCountName[10];

MaxEnergy Source code

var int MaxEnergy;

MaxShield Source code

var int MaxShield;

MySceneManagers Source code

var array<SceneManager> MySceneManagers;

NamedPlayer Source code

var PlayerReplicationInfo NamedPlayer;

NameTime Source code

var float NameTime;

OldPawn Source code

var Pawn OldPawn;

OldRemainingTime Source code

var int OldRemainingTime;

Portrait Source code

var Material Portrait;

PortraitTime Source code

var float PortraitTime;

PortraitX Source code

var float PortraitX;

ScoreDiff Source code

var transient int ScoreDiff;

TeamLinked Source code

var bool TeamLinked;

VehicleDrawTimer Source code

var float VehicleDrawTimer;

VehicleName Source code

var string VehicleName;

ZoomToggleTime Source code

var float ZoomToggleTime;

HudCDeathMatch

AdrenalineAlert Source code

var(HudCDeathMatch) SpriteWidget AdrenalineAlert;

AdrenalineBackground Source code

var(HudCDeathMatch) SpriteWidget AdrenalineBackground;

AdrenalineBackgroundDisc Source code

var(HudCDeathMatch) SpriteWidget AdrenalineBackgroundDisc;

AdrenalineCount Source code

var(HudCDeathMatch) NumericWidget AdrenalineCount;

AdrenalineIcon Source code

var(HudCDeathMatch) SpriteWidget AdrenalineIcon;

AmmoIcon Source code

var(HudCDeathMatch) SpriteWidget AmmoIcon;

BarAmmoIcon[WEAPON_BAR_SIZE] Source code

var(HudCDeathMatch) SpriteWidget BarAmmoIcon[WEAPON_BAR_SIZE];

BarBorderAmmoIndicator[WEAPON_BAR_SIZE] Source code

var(HudCDeathMatch) SpriteWidget BarBorderAmmoIndicator[WEAPON_BAR_SIZE];

BarBorder[WEAPON_BAR_SIZE] Source code

var(HudCDeathMatch) SpriteWidget BarBorder[WEAPON_BAR_SIZE];

BarWeaponIconAnim[WEAPON_BAR_SIZE] Source code

var(HudCDeathMatch) int BarWeaponIconAnim[WEAPON_BAR_SIZE];

BarWeaponIcon[WEAPON_BAR_SIZE] Source code

var(HudCDeathMatch) SpriteWidget BarWeaponIcon[WEAPON_BAR_SIZE];

BaseWeapons[WEAPON_BAR_SIZE] Source code

var(HudCDeathMatch) class<Weapon> BaseWeapons[WEAPON_BAR_SIZE];

CurAmmoPrimary Source code

var(HudCDeathMatch) float CurAmmoPrimary;

DigitsAmmo Source code

var(HudCDeathMatch) NumericWidget DigitsAmmo;

DigitsBig Source code

var(HudCDeathMatch) DigitSet DigitsBig;

DigitsBigPulse Source code

var(HudCDeathMatch) DigitSet DigitsBigPulse;

DigitsHealth Source code

var(HudCDeathMatch) NumericWidget DigitsHealth;

DigitsShield Source code

var(HudCDeathMatch) NumericWidget DigitsShield;

DigitsVehicleHealth Source code

var(HudCDeathMatch) NumericWidget DigitsVehicleHealth;

HudAmmoALERT Source code

var(HudCDeathMatch) SpriteWidget HudAmmoALERT;

HudBorderAmmo Source code

var(HudCDeathMatch) SpriteWidget HudBorderAmmo;

HudBorderHealth Source code

var(HudCDeathMatch) SpriteWidget HudBorderHealth;

HudBorderHealthIcon Source code

var(HudCDeathMatch) SpriteWidget HudBorderHealthIcon;

HudBorderShield Source code

var(HudCDeathMatch) SpriteWidget HudBorderShield;

HudBorderShieldIcon Source code

var(HudCDeathMatch) SpriteWidget HudBorderShieldIcon;

HudBorderVehicleHealth Source code

var(HudCDeathMatch) SpriteWidget HudBorderVehicleHealth;

HudBorderVehicleHealthIcon Source code

var(HudCDeathMatch) SpriteWidget HudBorderVehicleHealthIcon;

HudColorBlack Source code

var(HudCDeathMatch) color HudColorBlack;

HudColorBlue Source code

var(HudCDeathMatch) color HudColorBlue;

HudColorHighLight Source code

var(HudCDeathMatch) color HudColorHighLight;

HudColorNormal Source code

var(HudCDeathMatch) color HudColorNormal;

HudColorRed Source code

var(HudCDeathMatch) color HudColorRed;

HudColorTeam[2] Source code

var(HudCDeathMatch) color HudColorTeam[2];

HudHealthALERT Source code

var(HudCDeathMatch) SpriteWidget HudHealthALERT;

HudVehicleHealthALERT Source code

var(HudCDeathMatch) SpriteWidget HudVehicleHealthALERT;

LastAdrenalineTime Source code

var(HudCDeathMatch) float LastAdrenalineTime;

LevelActionFontColor Source code

var(HudCDeathMatch) Color LevelActionFontColor;

LevelActionFontFont Source code

var(HudCDeathMatch) Font LevelActionFontFont;

LevelActionPositionX Source code

var(HudCDeathMatch) float LevelActionPositionX;

LevelActionPositionY Source code

var(HudCDeathMatch) float LevelActionPositionY;

MaxAmmoPrimary Source code

var(HudCDeathMatch) float MaxAmmoPrimary;

myRank Source code

var(HudCDeathMatch) NumericWidget myRank;

myScore Source code

var(HudCDeathMatch) NumericWidget myScore;

MyScoreBackground Source code

var(HudCDeathMatch) SpriteWidget MyScoreBackground;

MyScoreIcon Source code

var(HudCDeathMatch) SpriteWidget MyScoreIcon;

mySpread Source code

var(HudCDeathMatch) NumericWidget mySpread;

RechargeBar Source code

var(HudCDeathMatch) SpriteWidget RechargeBar;

TimerBackground Source code

var(HudCDeathMatch) SpriteWidget TimerBackground;

TimerBackgroundDisc Source code

var(HudCDeathMatch) SpriteWidget TimerBackgroundDisc;

TimerDigitSpacer[2] Source code

var(HudCDeathMatch) SpriteWidget TimerDigitSpacer[2];

TimerHours Source code

var(HudCDeathMatch) NumericWidget TimerHours;

TimerIcon Source code

var(HudCDeathMatch) SpriteWidget TimerIcon;

TimerMinutes Source code

var(HudCDeathMatch) NumericWidget TimerMinutes;

TimerSeconds Source code

var(HudCDeathMatch) NumericWidget TimerSeconds;

UDamageIcon Source code

var(HudCDeathMatch) SpriteWidget UDamageIcon;

UDamageTime Source code

var(HudCDeathMatch) NumericWidget UDamageTime;


Structures Detail

WeaponState Source code

struct WeaponState
{
var bool HasWeapon;
var float PickupTimer;
};



Functions Detail

CalculateAmmo Source code

simulated function CalculateAmmo ( )

CalculateEnergy Source code

simulated function CalculateEnergy ( )

CalculateHealth Source code

simulated function CalculateHealth ( )

CalculateScore Source code

simulated function CalculateScore ( )

CalculateShield Source code

simulated function CalculateShield ( )

CheckCountdown Source code

function CheckCountdown ( GameReplicationInfo GRI )

CustomCrosshairColorAllowed Source code

function bool CustomCrosshairColorAllowed ( )

CustomCrosshairsAllowed Source code

function bool CustomCrosshairsAllowed ( )

CustomHUDColorAllowed Source code

function bool CustomHUDColorAllowed ( )

DisplayEnemyName Source code

function DisplayEnemyName ( Canvas C, PlayerReplicationInfo PRI )

DisplayPortrait Source code

function DisplayPortrait ( PlayerReplicationInfo PRI )

DisplayVoiceGain Source code

function DisplayVoiceGain ( Canvas C )

DrawAdrenaline Source code

simulated function DrawAdrenaline ( Canvas C )

DrawChargeBar Source code

simulated function DrawChargeBar ( Canvas C )

DrawCrosshair Source code

simulated function DrawCrosshair ( Canvas C )

DrawEnemyName Source code

function DrawEnemyName ( Canvas C )

DrawHUDAnimDigit Source code

simulated function DrawHUDAnimDigit ( out NumericWidget HUDPiece, float DefaultScale, float PickUPTime, float AnimTime, color defaultColor, color colorHighlight )

DrawHUDAnimWidget Source code

simulated function DrawHUDAnimWidget ( out SpriteWidget HUDPiece, float DefaultScale, float PickUPTime, float AnimTime, float AnimScale )

DrawHudPassA Source code

simulated function DrawHudPassA ( Canvas C )

DrawHudPassC Source code

simulated function DrawHudPassC ( Canvas C )

DrawLevelAction Source code

function bool DrawLevelAction ( Canvas C )

DrawSpectatingHud Source code

simulated function DrawSpectatingHud ( Canvas C )

DrawTimer Source code

simulated function DrawTimer ( Canvas C )

DrawUDamage Source code

simulated function DrawUDamage ( Canvas C )

DrawVehicleChargeBar Source code

simulated function DrawVehicleChargeBar ( Canvas C )

DrawVehicleName Source code

function DrawVehicleName ( Canvas C )

DrawWeaponBar Source code

simulated function DrawWeaponBar ( Canvas C )

FadeZoom Source code

function FadeZoom ( )

GetInfoString Source code

simulated function String GetInfoString ( )

GetScoreTagLine Source code

simulated function string GetScoreTagLine ( )

GetScoreText Source code

simulated function string GetScoreText ( )

GetScoreValue Source code

simulated function string GetScoreValue ( PlayerReplicationInfo PRI )

GetTeamColor Source code

static function color GetTeamColor ( byte TeamNum )

GrowHUD Source code

exec function GrowHUD ( )

IsInCinematic Source code

function bool IsInCinematic ( )

LoadLevelActionFont Source code

simulated function font LoadLevelActionFont ( )

PostBeginPlay Source code

function PostBeginPlay ( )

SetCustomCrosshairColors Source code

function SetCustomCrosshairColors ( )

SetCustomCrosshairs Source code

function SetCustomCrosshairs ( )

SetCustomHUDColor Source code

function SetCustomHUDColor ( )

ShowReloadingPulse Source code

simulated function ShowReloadingPulse ( float hold )

ShrinkHUD Source code

exec function ShrinkHUD ( )

Tick Source code

simulated function Tick ( float deltaTime )

UpdateHud Source code

simulated function UpdateHud ( )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdateRankAndSpread Source code

simulated function UpdateRankAndSpread ( Canvas C )

ZoomFadeOut Source code

function ZoomFadeOut ( Canvas C )


Defaultproperties

defaultproperties
{
     DigitsBig=(DigitTexture=Texture'HUDContent.Generic.HUD',TextureCoords[0]=(X2=38,Y2=38),TextureCoords[1]=(X1=39,X2=77,Y2=38),TextureCoords[2]=(X1=78,X2=116,Y2=38),TextureCoords[3]=(X1=117,X2=155,Y2=38),TextureCoords[4]=(X1=156,X2=194,Y2=38),TextureCoords[5]=(X1=195,X2=233,Y2=38),TextureCoords[6]=(X1=234,X2=272,Y2=38),TextureCoords[7]=(X1=273,X2=311,Y2=38),TextureCoords[8]=(X1=312,X2=350,Y2=38),TextureCoords[9]=(X1=351,X2=389,Y2=38),TextureCoords[10]=(X1=390,X2=428,Y2=38))
     DigitsBigPulse=(DigitTexture=FinalBlend'HUDContent.Generic.fbHUDAlertSlow',TextureCoords[0]=(X2=38,Y2=38),TextureCoords[1]=(X1=39,X2=77,Y2=38),TextureCoords[2]=(X1=78,X2=116,Y2=38),TextureCoords[3]=(X1=117,X2=155,Y2=38),TextureCoords[4]=(X1=156,X2=194,Y2=38),TextureCoords[5]=(X1=195,X2=233,Y2=38),TextureCoords[6]=(X1=234,X2=272,Y2=38),TextureCoords[7]=(X1=273,X2=311,Y2=38),TextureCoords[8]=(X1=312,X2=350,Y2=38),TextureCoords[9]=(X1=351,X2=389,Y2=38),TextureCoords[10]=(X1=390,X2=428,Y2=38))
     AmmoIcon=(RenderStyle=STY_Alpha,TextureScale=0.530000,DrawPivot=DP_MiddleMiddle,PosX=1.000000,PosY=1.000000,OffsetX=-28,OffsetY=-30,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AdrenalineCount=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleRight,PosX=1.000000,OffsetX=-60,OffsetY=35,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     mySpread=(RenderStyle=STY_Alpha,TextureScale=0.300000,DrawPivot=DP_MiddleLeft,OffsetX=30,OffsetY=170,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     myRank=(RenderStyle=STY_Alpha,TextureScale=0.300000,DrawPivot=DP_MiddleLeft,OffsetX=30,OffsetY=132,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MyScore=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleLeft,PosX=0.015000,OffsetX=70,OffsetY=94,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TimerHours=(RenderStyle=STY_Alpha,TextureScale=0.320000,DrawPivot=DP_MiddleLeft,OffsetX=90,OffsetY=45,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TimerMinutes=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.320000,DrawPivot=DP_MiddleLeft,OffsetX=170,OffsetY=45,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
     TimerSeconds=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.320000,DrawPivot=DP_MiddleLeft,OffsetX=250,OffsetY=45,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255),bPadWithZeroes=1)
     TimerDigitSpacer(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=495,Y1=91,X2=503,Y2=112),TextureScale=0.400000,DrawPivot=DP_MiddleLeft,OffsetX=194,OffsetY=36,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TimerDigitSpacer(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=495,Y1=91,X2=503,Y2=112),TextureScale=0.400000,DrawPivot=DP_MiddleLeft,OffsetX=130,OffsetY=36,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TimerIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=150,Y1=356,X2=184,Y2=389),TextureScale=0.550000,OffsetX=10,OffsetY=9,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TimerBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.400000,OffsetX=60,OffsetY=14,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TimerBackgroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     LevelActionFontColor=(B=255,G=255,R=255,A=255)
     LevelActionPositionX=0.500000
     LevelActionPositionY=0.250000
     DigitsHealth=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleRight,PosY=1.000000,OffsetX=174,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     DigitsVehicleHealth=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleRight,PosX=0.139000,PosY=1.000000,OffsetX=174,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     DigitsAmmo=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleLeft,PosX=1.000000,PosY=1.000000,OffsetX=-174,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     DigitsShield=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleRight,PosY=1.000000,OffsetX=174,OffsetY=-83,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     UDamageTime=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleMiddle,PosX=0.950000,PosY=0.750000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     UDamageIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=164,X2=73,Y2=246),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.950000,PosY=0.750000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AdrenalineIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=113,Y1=38,X2=165,Y2=106),TextureScale=0.330000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=-15,OffsetY=17,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AdrenalineBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetY=10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AdrenalineBackgroundDisc=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AdrenalineAlert=(WidgetTexture=FinalBlend'HUDContent.Generic.fb_Pulse001',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.530000,DrawPivot=DP_UpperRight,PosX=1.000000,OffsetX=6,OffsetY=1,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MyScoreIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=104,Y1=44,X2=153,Y2=101),TextureScale=0.530000,OffsetY=72,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MyScoreBackground=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,OffsetY=64,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudHealthALERT=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=125,Y1=458,X2=291,Y2=511),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudVehicleHealthALERT=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=125,Y1=458,X2=291,Y2=511),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.139000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudAmmoALERT=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=125,Y1=458,X2=291,Y2=511),TextureScale=0.530000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudBorderShield=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=110,X2=166,Y2=163),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetY=-54,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudBorderHealth=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=110,X2=166,Y2=163),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudBorderVehicleHealth=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=110,X2=166,Y2=163),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.139000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudBorderAmmo=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=110,X2=166,Y2=163),TextureScale=0.530000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HudBorderShieldIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=248,X2=68,Y2=310),TextureScale=0.500000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetY=-55,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     HudBorderHealthIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=74,Y1=165,X2=123,Y2=216),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     HudBorderVehicleHealthIcon=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=227,Y1=406,X2=280,Y2=448),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.139000,PosY=1.000000,OffsetX=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarWeaponIcon(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=39,X2=241,Y2=77),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.139000,PosY=1.000000,OffsetY=-12,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=245,Y1=39,X2=329,Y2=79),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.219000,PosY=1.000000,OffsetY=-8,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(2)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=179,Y1=127,X2=241,Y2=175),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.300000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(3)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=250,Y1=110,X2=330,Y2=145),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.380000,PosY=1.000000,OffsetY=-12,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(4)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=78,X2=244,Y2=124),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.460000,PosY=1.000000,OffsetY=-4,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(5)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=246,Y1=80,X2=332,Y2=106),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.540000,PosY=1.000000,OffsetY=-18,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(6)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=172,X2=245,Y2=208),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.621000,PosY=1.000000,OffsetY=-10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(7)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=253,Y1=146,X2=333,Y2=181),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.700000,PosY=1.000000,OffsetY=-13,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarWeaponIcon(8)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=246,Y1=182,X2=331,Y2=210),TextureScale=0.530000,DrawPivot=DP_LowerMiddle,PosX=0.780000,PosY=1.000000,OffsetY=-15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BarBorder(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.139000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.219000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(2)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.300000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(3)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.380000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(4)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.460000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(5)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.540000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(6)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.621000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(7)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.700000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorder(8)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=39,X2=94,Y2=93),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.780000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.139000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.219000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(2)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.300000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(3)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.380000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(4)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.460000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(5)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.540000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(6)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.621000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(7)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.700000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderAmmoIndicator(8)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=94,X2=94,Y2=109),TextureScale=0.530000,DrawPivot=DP_LowerLeft,PosX=0.780000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200))
     BarBorderScaledPosition(0)=0.320000
     BarBorderScaledPosition(1)=0.360000
     BarBorderScaledPosition(2)=0.400000
     BarBorderScaledPosition(3)=0.440000
     BarBorderScaledPosition(4)=0.480000
     BarBorderScaledPosition(5)=0.521000
     BarBorderScaledPosition(6)=0.561000
     BarBorderScaledPosition(7)=0.601000
     BarBorderScaledPosition(8)=0.641000
     RechargeBar=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=313,X2=170,Y2=348),TextureScale=0.500000,DrawPivot=DP_UpperRight,PosX=1.000000,PosY=1.000000,OffsetY=-93,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=220),Tints[1]=(B=255,G=255,R=255,A=220))
     bDrawTimer=True
     bShowMissingWeaponInfo=True
     FadeTime=0.300000
     CountDownName(0)="one"
     CountDownName(1)="two"
     CountDownName(2)="three"
     CountDownName(3)="four"
     CountDownName(4)="five"
     CountDownName(5)="six"
     CountDownName(6)="seven"
     CountDownName(7)="eight"
     CountDownName(8)="nine"
     CountDownName(9)="ten"
     LongCountName(0)="5_minute_warning"
     LongCountName(1)="3_minutes_remain"
     LongCountName(2)="2_minutes_remain"
     LongCountName(3)="1_minute_remains"
     LongCountName(4)="30_seconds_remain"
     LongCountName(5)="20_seconds"
     BarWeaponIconAnim(0)=1
     HudColorRed=(R=200,A=255)
     HudColorBlue=(B=200,G=64,R=50,A=255)
     HudColorBlack=(A=255)
     HudColorHighLight=(G=160,R=255,A=255)
     HudColorNormal=(B=255,G=255,R=255,A=255)
     HudColorTeam(0)=(R=200,A=255)
     HudColorTeam(1)=(B=200,G=64,R=50,A=255)
     ConsoleMessagePosX=0.005000
     ConsoleMessagePosY=0.870000
}

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Creation time: Wed 7/2/2007 19:16:02.296 - Created with UnCodeX