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Engine.Hud

Extends
Actor
Modifiers
native config ( user ) transient exportstructs

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud

Direct Known Subclasses:

CinematicHud, HudBase

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbBuiltMOTD
colorBlackColor
colorBlueColor
boolbNoEnemyNames
boolbShowLocalStats
boolbSmallWeaponBar
intConsoleFontSize
intConsoleMessageCount
colorCyanColor
FontFontArrayFonts[9]
stringFontArrayNames[9]
intFontScreenWidthMedium[9]
intFontScreenWidthSmall[9]
colorGoldColor
colorGrayColor
colorGreenColor
floatLastAmmoPickupTime
floatLastArmorPickupTime
floatLastHealthPickupTime
floatLastPickupTime
intLastPlayerIDTalking
floatLastPlayerIDTalkingTime
floatLastVoiceGain
floatLastVoiceGainTime
floatLastWeaponPickupTime
intMessageFontOffset
intMOTDState
stringMOTD[4]
array<HudOverlay>Overlays
PlayerReplicationInfoPortraitPRI
colorPurpleColor
colorRedColor
floatResScaleX
floatResScaleY
SceneSubtitlesSubTitles
ConsoleMessageTextMessages[8]
colorTurqColor
colorWhiteColor
Hud
boolbCrosshairShow
boolbHideHUD
boolbMessageBeep
boolbShowBadConnectionAlert
boolbShowDebugInfo
boolbShowPersonalInfo
boolbShowPoints
boolbShowPortrait
boolbShowPortraitVC
boolbShowScoreBoard
boolbShowVoteMenu
boolbShowWeaponBar
boolbShowWeaponInfo
ColorConsoleColor
floatConsoleMessagePosX
floatConsoleMessagePosY
colorCrossHairColor
floatCrosshairOpacity
floatCrosshairScale
intCrosshairStyle
floatHudCanvasScale
floatHudOpacity
floatHudScale
ScoreboardLocalStatsScreen
ColorMOTDColor
FontOverrideConsoleFont
stringOverrideConsoleFontName
PawnPawnOwner
PlayerReplicationInfoPawnOwnerPRI
ConsolePlayerConsole
PlayerControllerPlayerOwner
floatProgressFadeTime
FontProgressFontFont
stringProgressFontName
ScoreboardScoreBoard
ActorVoteMenu
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
ConsoleMessage
Text, TextColor, MessageLife, PRI
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Delegates Summary
delegate OnBuildMOTD (HUD Sender)
delegate OnPostRender (HUD Sender, Canvas C)

Functions Summary
function AddHudOverlay (HudOverlay Overlay)
function AddTextMessage (string M, class<LocalMessage> MessageClass, PlayerReplicationInfo PRI)
event AnnouncementPlayed (Name AnnouncerSound, byte Switch)
function BuildMOTD ()
function CanvasDrawActors (Canvas C, bool bClearedZBuffer)
function CheckCountdown (GameReplicationInfo GRI)
event ConnectFailure (string FailCode, string URL)
function CreateKeyMenus ()
event Destroyed ()
function DisplayBadConnectionAlert (Canvas C)
function DisplayHit (vector HitDir, int Damage, class<DamageType> damageType)
function DisplayMessages (Canvas C)
function DisplayPortrait (PlayerReplicationInfo PRI)
function DisplayProgressMessages (Canvas C)
function Draw3DLine (vector Start, vector End, color LineColor)
function DrawCanvasLine (float X1, float Y1, float X2, float Y2, color LineColor)
function DrawCinematicHUD (Canvas C)
function DrawCrosshair (Canvas C)
function DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY)
function DrawHud (Canvas C)
function DrawInstructionGfx (Canvas C)
functionbool DrawLevelAction (Canvas C)
function DrawRoute ()
function DrawSpectatingHud (Canvas C)
function DrawTargeting (Canvas C)
function DrawTypingPrompt (Canvas C, String Text, optional int Pos)
function FadeZoom ()
functionfont GetConsoleFont (Canvas C)
functionFont GetFontSizeIndex (Canvas C, int FontSize)
function GetLocalStatsScreen ()
functionFont GetMediumFont (float Size)
functionFont GetMediumFontFor (Canvas Canvas)
function GrowHUD ()
functionbool IsInCinematic ()
functionFont LargerFontThan (Font aFont)
function LinkActors ()
functionFont LoadFont (int i)
functionFont LoadFontStatic (int i)
functionfont LoadProgressFont ()
function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)
function NextStats ()
event PostBeginPlay ()
event PostRender (canvas Canvas)
function RemoveHudOverlay (HudOverlay Overlay)
function Reset ()
function SetCropping (bool Active)
function SetInstructionKeyText (string text)
function SetInstructionText (string text)
function SetScoreBoardClass (class<Scoreboard> ScoreBoardClass)
function SetTargeting (bool bShow, optional Vector TargetLocation, optional float Size)
function ShowDebug ()
function ShowHud ()
function ShowScores ()
function ShowStats ()
function ShrinkHUD ()
function StaticDrawCanvasLine (Canvas C, float X1, float Y1, float X2, float Y2, color LineColor)
event WorldSpaceOverlays ()
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bBuiltMOTD Source code

var bool bBuiltMOTD;

BlackColor Source code

var color BlackColor;

BlueColor Source code

var color BlueColor;

bNoEnemyNames Source code

var globalconfig bool bNoEnemyNames;

bShowLocalStats Source code

var bool bShowLocalStats;

bSmallWeaponBar Source code

var globalconfig bool bSmallWeaponBar;

ConsoleFontSize Source code

var globalconfig int ConsoleFontSize;

ConsoleMessageCount Source code

var globalconfig int ConsoleMessageCount;

CyanColor Source code

var color CyanColor;

FontArrayFonts[9] Source code

var Font FontArrayFonts[9];

FontArrayNames[9] Source code

var localized string FontArrayNames[9];

FontScreenWidthMedium[9] Source code

var int FontScreenWidthMedium[9];

FontScreenWidthSmall[9] Source code

var int FontScreenWidthSmall[9];

GoldColor Source code

var color GoldColor;

GrayColor Source code

var color GrayColor;

GreenColor Source code

var color GreenColor;

LastAmmoPickupTime Source code

var float LastAmmoPickupTime;

LastArmorPickupTime Source code

var float LastArmorPickupTime;

LastHealthPickupTime Source code

var float LastHealthPickupTime;

LastPickupTime Source code

var float LastPickupTime;

LastPlayerIDTalking Source code

var int LastPlayerIDTalking;

LastPlayerIDTalkingTime Source code

var const float LastPlayerIDTalkingTime;

LastVoiceGain Source code

var const float LastVoiceGain;

LastVoiceGainTime Source code

var const float LastVoiceGainTime;

LastWeaponPickupTime Source code

var float LastWeaponPickupTime;

MessageFontOffset Source code

var globalconfig int MessageFontOffset;

MOTDState Source code

var int MOTDState;

MOTD[4] Source code

var string MOTD[4];

Overlays Source code

var array<HudOverlay> Overlays;

PortraitPRI Source code

var PlayerReplicationInfo PortraitPRI;

PurpleColor Source code

var color PurpleColor;

RedColor Source code

var color RedColor;

ResScaleX Source code

var transient float ResScaleX;

ResScaleY Source code

var transient float ResScaleY;

SubTitles Source code

var SceneSubtitles SubTitles;

TextMessages[8] Source code

var ConsoleMessage TextMessages[8];

TurqColor Source code

var color TurqColor;

WhiteColor Source code

var color WhiteColor;

Hud

bCrosshairShow Source code

var(Hud) globalconfig bool bCrosshairShow;

bHideHUD Source code

var(Hud) globalconfig bool bHideHUD;

bMessageBeep Source code

var(Hud) globalconfig bool bMessageBeep;

bShowBadConnectionAlert Source code

var(Hud) bool bShowBadConnectionAlert;

bShowDebugInfo Source code

var(Hud) bool bShowDebugInfo;

bShowPersonalInfo Source code

var(Hud) globalconfig bool bShowPersonalInfo;

bShowPoints Source code

var(Hud) globalconfig bool bShowPoints;

bShowPortrait Source code

var(Hud) globalconfig bool bShowPortrait;

bShowPortraitVC Source code

var(Hud) globalconfig bool bShowPortraitVC;

bShowScoreBoard Source code

var(Hud) bool bShowScoreBoard;

bShowVoteMenu Source code

var(Hud) bool bShowVoteMenu;

bShowWeaponBar Source code

var(Hud) globalconfig bool bShowWeaponBar;

bShowWeaponInfo Source code

var(Hud) globalconfig bool bShowWeaponInfo;

ConsoleColor Source code

var(Hud) Color ConsoleColor;

ConsoleMessagePosX Source code

var(Hud) float ConsoleMessagePosX;

ConsoleMessagePosY Source code

var(Hud) float ConsoleMessagePosY;

CrossHairColor Source code

var(Hud) globalconfig color CrossHairColor;

CrosshairOpacity Source code

var(Hud) globalconfig float CrosshairOpacity;

CrosshairScale Source code

var(Hud) globalconfig float CrosshairScale;

CrosshairStyle Source code

var(Hud) globalconfig int CrosshairStyle;

HudCanvasScale Source code

var(Hud) globalconfig float HudCanvasScale;

HudOpacity Source code

var(Hud) globalconfig float HudOpacity;

HudScale Source code

var(Hud) globalconfig float HudScale;

LocalStatsScreen Source code

var(Hud) Scoreboard LocalStatsScreen;

MOTDColor Source code

var(Hud) Color MOTDColor;

OverrideConsoleFont Source code

var(Hud) Font OverrideConsoleFont;

OverrideConsoleFontName Source code

var(Hud) localized string OverrideConsoleFontName;

PawnOwner Source code

var(Hud) Pawn PawnOwner;

PawnOwnerPRI Source code

var(Hud) PlayerReplicationInfo PawnOwnerPRI;

PlayerConsole Source code

var(Hud) Console PlayerConsole;

PlayerOwner Source code

var(Hud) PlayerController PlayerOwner;

ProgressFadeTime Source code

var(Hud) float ProgressFadeTime;

ProgressFontFont Source code

var(Hud) Font ProgressFontFont;

ProgressFontName Source code

var(Hud) localized string ProgressFontName;

ScoreBoard Source code

var(Hud) Scoreboard ScoreBoard;

VoteMenu Source code

var(Hud) Actor VoteMenu;


Structures Detail

ConsoleMessage Source code

struct ConsoleMessage
{
var float MessageLife;
var PlayerReplicationInfo PRI;
var string Text;
var color TextColor;
};



Delegates Detail

OnBuildMOTD Source code

delegate OnBuildMOTD ( HUD Sender )

OnPostRender Source code

delegate OnPostRender ( HUD Sender, Canvas C )


Functions Detail

AddHudOverlay Source code

simulated function AddHudOverlay ( HudOverlay Overlay )

AddTextMessage Source code

function AddTextMessage ( string M, class<LocalMessage> MessageClass, PlayerReplicationInfo PRI )

AnnouncementPlayed Source code

event AnnouncementPlayed ( Name AnnouncerSound, byte Switch )

BuildMOTD Source code

simulated function BuildMOTD ( )

CanvasDrawActors Source code

function CanvasDrawActors ( Canvas C, bool bClearedZBuffer )

CheckCountdown Source code

function CheckCountdown ( GameReplicationInfo GRI )

ConnectFailure Source code

event ConnectFailure ( string FailCode, string URL )

CreateKeyMenus Source code

simulated function CreateKeyMenus ( )

Destroyed Source code

simulated event Destroyed ( )

DisplayBadConnectionAlert Source code

function DisplayBadConnectionAlert ( Canvas C )

DisplayHit Source code

function DisplayHit ( vector HitDir, int Damage, class<DamageType> damageType )

DisplayMessages Source code

function DisplayMessages ( Canvas C )

DisplayPortrait Source code

function DisplayPortrait ( PlayerReplicationInfo PRI )

DisplayProgressMessages Source code

simulated function DisplayProgressMessages ( Canvas C )

Draw3DLine Source code

native final function Draw3DLine ( vector Start, vector End, color LineColor )

DrawCanvasLine Source code

native final function DrawCanvasLine ( float X1, float Y1, float X2, float Y2, color LineColor )

DrawCinematicHUD Source code

simulated function DrawCinematicHUD ( Canvas C )

DrawCrosshair Source code

simulated function DrawCrosshair ( Canvas C )

DrawCustomBeacon Source code

function DrawCustomBeacon ( Canvas C, Pawn P, float ScreenLocX, float ScreenLocY )

DrawHud Source code

function DrawHud ( Canvas C )

DrawInstructionGfx Source code

simulated function DrawInstructionGfx ( Canvas C )

DrawLevelAction Source code

function bool DrawLevelAction ( Canvas C )

DrawRoute Source code

simulated function DrawRoute ( )

DrawSpectatingHud Source code

function DrawSpectatingHud ( Canvas C )

DrawTargeting Source code

simulated function DrawTargeting ( Canvas C )

DrawTypingPrompt Source code

simulated function DrawTypingPrompt ( Canvas C, String Text, optional int Pos )

FadeZoom Source code

function FadeZoom ( )

GetConsoleFont Source code

static function font GetConsoleFont ( Canvas C )

GetFontSizeIndex Source code

function Font GetFontSizeIndex ( Canvas C, int FontSize )

GetLocalStatsScreen Source code

function GetLocalStatsScreen ( )

GetMediumFont Source code

function Font GetMediumFont ( float Size )

GetMediumFontFor Source code

static function Font GetMediumFontFor ( Canvas Canvas )

GrowHUD Source code

exec function GrowHUD ( )

IsInCinematic Source code

function bool IsInCinematic ( )

LargerFontThan Source code

static function Font LargerFontThan ( Font aFont )

LinkActors Source code

simulated function LinkActors ( )

LoadFont Source code

simulated function Font LoadFont ( int i )

LoadFontStatic Source code

static function Font LoadFontStatic ( int i )

LoadProgressFont Source code

simulated function font LoadProgressFont ( )

LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString )

Message Source code

simulated function Message ( PlayerReplicationInfo PRI, coerce string Msg, name MsgType )

NextStats Source code

exec function NextStats ( )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PostRender Source code

simulated event PostRender ( canvas Canvas )

RemoveHudOverlay Source code

simulated function RemoveHudOverlay ( HudOverlay Overlay )

Reset Source code

function Reset ( )

SetCropping Source code

simulated function SetCropping ( bool Active )

SetInstructionKeyText Source code

simulated function SetInstructionKeyText ( string text )

SetInstructionText Source code

simulated function SetInstructionText ( string text )

SetScoreBoardClass Source code

simulated function SetScoreBoardClass ( class<Scoreboard> ScoreBoardClass )

SetTargeting Source code

simulated function SetTargeting ( bool bShow, optional Vector TargetLocation, optional float Size )

ShowDebug Source code

exec function ShowDebug ( )

ShowHud Source code

exec function ShowHud ( )

ShowScores Source code

exec function ShowScores ( )

ShowStats Source code

exec function ShowStats ( )

ShrinkHUD Source code

exec function ShrinkHUD ( )

StaticDrawCanvasLine Source code

native static final function StaticDrawCanvasLine ( Canvas C, float X1, float Y1, float X2, float Y2, color LineColor )

WorldSpaceOverlays Source code

simulated event WorldSpaceOverlays ( )


Defaultproperties

defaultproperties
{
     WhiteColor=(B=255,G=255,R=255,A=255)
     RedColor=(R=255,A=255)
     GreenColor=(G=255,A=255)
     CyanColor=(B=255,G=255,A=255)
     BlueColor=(B=255,A=255)
     GoldColor=(G=255,R=255,A=255)
     PurpleColor=(B=255,R=255,A=255)
     TurqColor=(B=255,G=128,A=255)
     GrayColor=(B=200,G=200,R=200,A=255)
     BlackColor=(A=255)
     bMessageBeep=True
     bShowWeaponInfo=True
     bShowPersonalInfo=True
     bShowPoints=True
     bShowWeaponBar=True
     bCrosshairShow=True
     bShowPortrait=True
     bShowPortraitVC=True
     ConsoleColor=(B=253,G=216,R=153,A=255)
     ProgressFontName="UT2003Fonts.FontEurostile12"
     ProgressFadeTime=1.000000
     MOTDColor=(B=255,G=255,R=255,A=255)
     HudScale=1.000000
     HudOpacity=255.000000
     HudCanvasScale=0.950000
     CrosshairScale=1.000000
     CrosshairOpacity=1.000000
     CrossHairColor=(B=255,G=255,R=255,A=255)
     ConsoleMessageCount=4
     ConsoleFontSize=5
     ConsoleMessagePosY=1.000000
     FontArrayNames(0)="Engine.DefaultFont"
     FontArrayNames(1)="Engine.DefaultFont"
     FontArrayNames(2)="Engine.DefaultFont"
     FontArrayNames(3)="Engine.DefaultFont"
     FontArrayNames(4)="Engine.DefaultFont"
     FontArrayNames(5)="Engine.DefaultFont"
     FontArrayNames(6)="Engine.DefaultFont"
     FontArrayNames(7)="Engine.DefaultFont"
     FontArrayNames(8)="Engine.DefaultFont"
     bHidden=True
     RemoteRole=ROLE_None
}

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Creation time: Wed 7/2/2007 19:16:02.078 - Created with UnCodeX