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XGame.TeamBloodFists

Extends
xTeamRoster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.TeamInfo
            |   
            +-- UnrealGame.UnrealTeamInfo
               |   
               +-- XGame.xTeamRoster
                  |   
                  +-- XGame.TeamBloodFists

Variables Summary
Inherited Variables from UnrealGame.UnrealTeamInfo
AI, AllowedTeamMembers[32], CurrentObjectiveProgress, DefaultRosterEntry, DesiredTeamSize, HudTeamColor, LastObjectiveTime, ObjectivesDisabledCount, Roster, RosterNames, TeamAlliance, TeamSymbolName

Functions Summary
Inherited Functions from XGame.xTeamRoster
AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay
Inherited Functions from UnrealGame.UnrealTeamInfo
AddNamedBot, AddRandomPlayer, AddToTeam, AllBotsSpawned, AlreadyExistsEntry, BelongsOnTeam, ChooseBotClass, FillPlayerTeam, GetNamedBot, GetNextBot, GetRandomPlayer, Initialize, NeedsBotMoreThan, NextLoadOut, OverrideInitialBots, RemoveFromTeam, Reset, SetBotOrders


Defaultproperties

defaultproperties
{
     TeamSymbolName="TeamSymbols_UT2003.BloodFists"
     RosterNames(0)="Thorax"
     RosterNames(1)="Widowmaker"
     RosterNames(2)="Septis"
     RosterNames(3)="Darkling"
     RosterNames(4)="Charisma"
     RosterNames(5)="Janus"
     RosterNames(6)="Medusa"
     TeamName="BloodFists"
}

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Creation time: Wed 7/2/2007 19:16:19.593 - Created with UnCodeX