| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- XWeapons.ShockProjectile
|
+-- UT2004RPG.RPGShockProjectile
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ShockProjectile |
|---|
| ComboAmmoCost, ComboDamage, ComboDamageType, ComboMomentumTransfer, ComboRadius, ComboSound, ComboTarget, ShockBallEffect, tempStartLoc |
| Functions Summary | ||
|---|---|---|
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) | |
![]() | Tick (float DeltaTime) WaitForCombo | |
| Inherited Functions from XWeapons.ShockProjectile |
|---|
| Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| States Summary |
|---|
| WaitForCombo Source code |
|---|
|
state WaitForCombo |
| Tick |
| Functions Detail |
|---|
TakeDamage Source code
Tick WaitForCombo Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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