| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.ShockProjFire
|
+-- UT2004RPG.RPGShockProjFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | projectile | SpawnProjectile (Vector Start, Rotator Dir) |
| Inherited Functions from XWeapons.ShockProjFire |
|---|
| InitEffects, SpawnProjectile |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties { ProjectileClass=Class'UT2004RPG.RPGShockProjectile' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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