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UnrealGame.TeamVoicePack

Extends
VoicePack
Modifiers
config abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack

Direct Known Subclasses:

xVoicePack

Constants Summary
MAXACK=16
MAXFIRE=16
MAXORDER=16
MAXOTHER=48
MAXPHRASE=8
MAXTAUNT=48

Variables Summary
boolbDisplayNextMessage
boolbDisplayPortrait
boolbForceMessageSound
boolbShowMessageText
stringCommaText
SoundDeathPhrases[MAXPHRASE]
PlayerReplicationInfoDelayedSender
byteDisplayString
array<Sound>HiddenPhrases
array<String>HiddenString
byteHumanOnlyDeathPhrase[MAXPHRASE]
StringLeaderSign[4]
nameMessageAnim
stringMessageString
intNumDeathPhrases
intPhraseNum
stringPhraseString[MAXPHRASE]
SoundPhrase[MAXPHRASE]
floatPitch
PlayerReplicationInfoPortraitPRI
TeamVoicePack
stringAckAbbrev[MAXACK]
nameAckAnim[MAXACK]
SoundAckSound[MAXACK]
stringAckString[MAXACK]
byteDisplayMessage[MAXPHRASE]
byteDisplayOtherMessage[MAXOTHER]
stringFFireAbbrev[MAXFIRE]
nameFFireAnim[MAXFIRE]
SoundFFireSound[MAXFIRE]
stringFFireString[MAXFIRE]
byteHumanOnlyTaunt[MAXTAUNT]
byteMatureTaunt[MAXTAUNT]
SoundNameSound[4]
intnumAcks
intnumFFires
intnumTaunts
stringOrderAbbrev[MAXORDER]
nameOrderAnim[MAXORDER]
SoundOrderSound[MAXORDER]
stringOrderString[MAXORDER]
stringOtherAbbrev[MAXOTHER]
nameOtherAnim[MAXOTHER]
byteOtherDelayed[MAXOTHER]
nameOtherMesgGroup[MAXOTHER]
SoundOtherSound[MAXOTHER]
stringOtherString[MAXOTHER]
stringTauntAbbrev[MAXTAUNT]
nameTauntAnim[MAXTAUNT]
SoundTauntSound[MAXTAUNT]
stringTauntString[MAXTAUNT]
Inherited Variables from Engine.VoicePack
VoicePackDescription, VoicePackName
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
EVoiceGender
VG_None, VG_Male, VG_Female

Functions Summary
function BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)
function ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)
functionstring ClientParseChatPercVar (PlayerReplicationInfo PRI, String Cmd)
functionstring ClientParseMessageString (PlayerReplicationInfo PRI, String Message)
functionstring GetAckString (int i)
function GetAllAcks (out array<string> AckArray)
function GetAllFFire (out array<string> FFireArray)
function GetAllOrder (out array<string> OrderArray)
function GetAllOther (out array<string> OtherArray)
function GetAllTaunt (out array<string> TauntArray, optional bool bNoMature)
functionstring GetCallSign (PlayerReplicationInfo P)
functionstring GetFFireString (int i)
functionstring GetOrderString (int i, class<GameInfo> GameClass)
functionstring GetOtherString (int i)
functionstring GetTauntString (int i)
functionint OrderToIndex (int Order, class<GameInfo> GameClass)
functionint PickCustomTauntFor (controller C, bool bNoMature, bool bNoHumanOnly, int Start)
functionint PickRandomTauntFor (controller C, bool bNoMature, bool bNoHumanOnly)
functionbool PlayDeathPhrase (Pawn P)
function PlayerSpeech (name Type, int Index, string Callsign, Actor PackOwner)
function SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetClientHiddenMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound)
function Timer ()
functionbool VoiceMatchesGender (EVoiceGender GenderType, string PlayerGender)
Inherited Functions from Engine.VoicePack
ClientInitialize, GetMessageIndex, PickRandomTauntFor, PlayerSpeech
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Constants Detail

MAXACK Source code

const MAXACK = 16;

MAXFIRE Source code

const MAXFIRE = 16;

MAXORDER Source code

const MAXORDER = 16;

MAXOTHER Source code

const MAXOTHER = 48;

MAXPHRASE Source code

const MAXPHRASE = 8;

MAXTAUNT Source code

const MAXTAUNT = 48;


Variables Detail

bDisplayNextMessage Source code

var bool bDisplayNextMessage;

bDisplayPortrait Source code

var bool bDisplayPortrait;

bForceMessageSound Source code

var bool bForceMessageSound;

bShowMessageText Source code

var config bool bShowMessageText;

CommaText Source code

var string CommaText;

DeathPhrases[MAXPHRASE] Source code

var Sound DeathPhrases[MAXPHRASE];

DelayedSender Source code

var PlayerReplicationInfo DelayedSender;

DisplayString Source code

var byte DisplayString;

HiddenPhrases Source code

var array<Sound> HiddenPhrases;

HiddenString Source code

var array<String> HiddenString;

HumanOnlyDeathPhrase[MAXPHRASE] Source code

var byte HumanOnlyDeathPhrase[MAXPHRASE];

LeaderSign[4] Source code

var String LeaderSign[4];

MessageAnim Source code

var name MessageAnim;

MessageString Source code

var string MessageString;

NumDeathPhrases Source code

var int NumDeathPhrases;

PhraseNum Source code

var int PhraseNum;

PhraseString[MAXPHRASE] Source code

var string PhraseString[MAXPHRASE];

Phrase[MAXPHRASE] Source code

var Sound Phrase[MAXPHRASE];

Pitch Source code

var float Pitch;

PortraitPRI Source code

var PlayerReplicationInfo PortraitPRI;

TeamVoicePack

AckAbbrev[MAXACK] Source code

var(TeamVoicePack) localized string AckAbbrev[MAXACK];

AckAnim[MAXACK] Source code

var(TeamVoicePack) name AckAnim[MAXACK];

AckSound[MAXACK] Source code

var(TeamVoicePack) Sound AckSound[MAXACK];

AckString[MAXACK] Source code

var(TeamVoicePack) localized string AckString[MAXACK];

DisplayMessage[MAXPHRASE] Source code

var(TeamVoicePack) byte DisplayMessage[MAXPHRASE];

DisplayOtherMessage[MAXOTHER] Source code

var(TeamVoicePack) byte DisplayOtherMessage[MAXOTHER];

FFireAbbrev[MAXFIRE] Source code

var(TeamVoicePack) localized string FFireAbbrev[MAXFIRE];

FFireAnim[MAXFIRE] Source code

var(TeamVoicePack) name FFireAnim[MAXFIRE];

FFireSound[MAXFIRE] Source code

var(TeamVoicePack) Sound FFireSound[MAXFIRE];

FFireString[MAXFIRE] Source code

var(TeamVoicePack) localized string FFireString[MAXFIRE];

HumanOnlyTaunt[MAXTAUNT] Source code

var(TeamVoicePack) byte HumanOnlyTaunt[MAXTAUNT];

MatureTaunt[MAXTAUNT] Source code

var(TeamVoicePack) byte MatureTaunt[MAXTAUNT];

NameSound[4] Source code

var(TeamVoicePack) Sound NameSound[4];

numAcks Source code

var(TeamVoicePack) int numAcks;

numFFires Source code

var(TeamVoicePack) int numFFires;

numTaunts Source code

var(TeamVoicePack) int numTaunts;

OrderAbbrev[MAXORDER] Source code

var(TeamVoicePack) localized string OrderAbbrev[MAXORDER];

OrderAnim[MAXORDER] Source code

var(TeamVoicePack) name OrderAnim[MAXORDER];

OrderSound[MAXORDER] Source code

var(TeamVoicePack) Sound OrderSound[MAXORDER];

OrderString[MAXORDER] Source code

var(TeamVoicePack) localized string OrderString[MAXORDER];

OtherAbbrev[MAXOTHER] Source code

var(TeamVoicePack) localized string OtherAbbrev[MAXOTHER];

OtherAnim[MAXOTHER] Source code

var(TeamVoicePack) name OtherAnim[MAXOTHER];

OtherDelayed[MAXOTHER] Source code

var(TeamVoicePack) byte OtherDelayed[MAXOTHER];

OtherMesgGroup[MAXOTHER] Source code

var(TeamVoicePack) name OtherMesgGroup[MAXOTHER];

OtherSound[MAXOTHER] Source code

var(TeamVoicePack) Sound OtherSound[MAXOTHER];

OtherString[MAXOTHER] Source code

var(TeamVoicePack) localized string OtherString[MAXOTHER];

TauntAbbrev[MAXTAUNT] Source code

var(TeamVoicePack) localized string TauntAbbrev[MAXTAUNT];

TauntAnim[MAXTAUNT] Source code

var(TeamVoicePack) name TauntAnim[MAXTAUNT];

TauntSound[MAXTAUNT] Source code

var(TeamVoicePack) Sound TauntSound[MAXTAUNT];

TauntString[MAXTAUNT] Source code

var(TeamVoicePack) localized string TauntString[MAXTAUNT];


Enumerations Detail

EVoiceGender Source code

enum EVoiceGender
{
VG_None, VG_Male, VG_Female
};


Functions Detail

BotInitialize Source code

function BotInitialize ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex )

ClientInitialize Source code

function ClientInitialize ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex )

ClientParseChatPercVar Source code

static function string ClientParseChatPercVar ( PlayerReplicationInfo PRI, String Cmd )

ClientParseMessageString Source code

static function string ClientParseMessageString ( PlayerReplicationInfo PRI, String Message )

GetAckString Source code

static function string GetAckString ( int i )

GetAllAcks Source code

static function GetAllAcks ( out array<string> AckArray )

GetAllFFire Source code

static function GetAllFFire ( out array<string> FFireArray )

GetAllOrder Source code

static function GetAllOrder ( out array<string> OrderArray )

GetAllOther Source code

static function GetAllOther ( out array<string> OtherArray )

GetAllTaunt Source code

static function GetAllTaunt ( out array<string> TauntArray, optional bool bNoMature )

GetCallSign Source code

function string GetCallSign ( PlayerReplicationInfo P )

GetFFireString Source code

static function string GetFFireString ( int i )

GetOrderString Source code

static function string GetOrderString ( int i, class<GameInfo> GameClass )

GetOtherString Source code

static function string GetOtherString ( int i )

GetTauntString Source code

static function string GetTauntString ( int i )

OrderToIndex Source code

static function int OrderToIndex ( int Order, class<GameInfo> GameClass )

PickCustomTauntFor Source code

static function int PickCustomTauntFor ( controller C, bool bNoMature, bool bNoHumanOnly, int Start )

PickRandomTauntFor Source code

static function int PickRandomTauntFor ( controller C, bool bNoMature, bool bNoHumanOnly )

PlayDeathPhrase Source code

static function bool PlayDeathPhrase ( Pawn P )

PlayerSpeech Source code

static function PlayerSpeech ( name Type, int Index, string Callsign, Actor PackOwner )

SetAckMessage Source code

function SetAckMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetClientAckMessage Source code

function SetClientAckMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetClientFFireMessage Source code

function SetClientFFireMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetClientHiddenMessage Source code

function SetClientHiddenMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetClientOrderMessage Source code

function SetClientOrderMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetClientOtherMessage Source code

function SetClientOtherMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetClientTauntMessage Source code

function SetClientTauntMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetFFireMessage Source code

function SetFFireMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetOrderMessage Source code

function SetOrderMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetOtherMessage Source code

function SetOtherMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

SetTauntMessage Source code

function SetTauntMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound )

Timer Source code

function Timer ( )

VoiceMatchesGender Source code

final simulated static function bool VoiceMatchesGender ( EVoiceGender GenderType, string PlayerGender )


Defaultproperties

defaultproperties
{
     bShowMessageText=True
     Pitch=1.000000
     LeaderSign(0)="Red Leader"
     LeaderSign(1)="Blue Leader"
     LeaderSign(2)="Green Leader"
     LeaderSign(3)="Gold Leader"
     CommaText=", "
}

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Creation time: Wed 7/2/2007 19:16:20.062 - Created with UnCodeX