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Onslaught.ONSOnslaughtMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- Onslaught.ONSOnslaughtMessage

Variables Summary
nameMessageAnnouncements[35]
colorRedColor
SoundVictorySound
colorYellowColor
Message
stringAvrilLockOnString
stringBluePowerCoreAttackedString
stringBluePowerCoreCriticalString
stringBluePowerCoreDamagedString
stringBluePowerCoreDestroyedString
stringBluePowerCoreVulnerableString
stringBluePowerNodeAttackedString
stringBluePowerNodeDestroyedString
stringBluePowerNodeSeveredString
stringBluePowerNodeUnderConstructionString
stringBlueTeamDominatesString
stringBlueTeamPowerCoreString
stringCameraDeploy
stringInvincibleCoreString
stringInWayOfVehicleSpawnString
stringMissileLockOnString
stringMoveReticle
stringPowerCoresAreDrainingString
stringPressUseToTeleportString
stringRedPowerCoreAttackedString
stringRedPowerCoreCriticalString
stringRedPowerCoreDamagedString
stringRedPowerCoreDestroyedString
stringRedPowerCoreVulnerableString
stringRedPowerNodeAttackedString
stringRedPowerNodeDestroyedString
stringRedPowerNodeSeveredString
stringRedPowerNodeUnderConstructionString
stringRedTeamDominatesString
stringRedTeamPowerCoreString
stringSPMAAcquiredString
stringUnattainableNodeString
stringUnhealablePowerCoreString
stringUnpoweredString
stringVehicleLockedString
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
functionfloat GetLifeTime (int Switch)
function GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionbool IsConsoleMessage (int Switch)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

MessageAnnouncements[35] Source code

var name MessageAnnouncements[35];

RedColor Source code

var color RedColor;

VictorySound Source code

var Sound VictorySound;

YellowColor Source code

var color YellowColor;

Message

AvrilLockOnString Source code

var(Message) localized string AvrilLockOnString;

BluePowerCoreAttackedString Source code

var(Message) localized string BluePowerCoreAttackedString;

BluePowerCoreCriticalString Source code

var(Message) localized string BluePowerCoreCriticalString;

BluePowerCoreDamagedString Source code

var(Message) localized string BluePowerCoreDamagedString;

BluePowerCoreDestroyedString Source code

var(Message) localized string BluePowerCoreDestroyedString;

BluePowerCoreVulnerableString Source code

var(Message) localized string BluePowerCoreVulnerableString;

BluePowerNodeAttackedString Source code

var(Message) localized string BluePowerNodeAttackedString;

BluePowerNodeDestroyedString Source code

var(Message) localized string BluePowerNodeDestroyedString;

BluePowerNodeSeveredString Source code

var(Message) localized string BluePowerNodeSeveredString;

BluePowerNodeUnderConstructionString Source code

var(Message) localized string BluePowerNodeUnderConstructionString;

BlueTeamDominatesString Source code

var(Message) localized string BlueTeamDominatesString;

BlueTeamPowerCoreString Source code

var(Message) localized string BlueTeamPowerCoreString;

CameraDeploy Source code

var(Message) localized string CameraDeploy;

InvincibleCoreString Source code

var(Message) localized string InvincibleCoreString;

InWayOfVehicleSpawnString Source code

var(Message) localized string InWayOfVehicleSpawnString;

MissileLockOnString Source code

var(Message) localized string MissileLockOnString;

MoveReticle Source code

var(Message) localized string MoveReticle;

PowerCoresAreDrainingString Source code

var(Message) localized string PowerCoresAreDrainingString;

PressUseToTeleportString Source code

var(Message) localized string PressUseToTeleportString;

RedPowerCoreAttackedString Source code

var(Message) localized string RedPowerCoreAttackedString;

RedPowerCoreCriticalString Source code

var(Message) localized string RedPowerCoreCriticalString;

RedPowerCoreDamagedString Source code

var(Message) localized string RedPowerCoreDamagedString;

RedPowerCoreDestroyedString Source code

var(Message) localized string RedPowerCoreDestroyedString;

RedPowerCoreVulnerableString Source code

var(Message) localized string RedPowerCoreVulnerableString;

RedPowerNodeAttackedString Source code

var(Message) localized string RedPowerNodeAttackedString;

RedPowerNodeDestroyedString Source code

var(Message) localized string RedPowerNodeDestroyedString;

RedPowerNodeSeveredString Source code

var(Message) localized string RedPowerNodeSeveredString;

RedPowerNodeUnderConstructionString Source code

var(Message) localized string RedPowerNodeUnderConstructionString;

RedTeamDominatesString Source code

var(Message) localized string RedTeamDominatesString;

RedTeamPowerCoreString Source code

var(Message) localized string RedTeamPowerCoreString;

SPMAAcquiredString Source code

var(Message) localized string SPMAAcquiredString;

UnattainableNodeString Source code

var(Message) localized string UnattainableNodeString;

UnhealablePowerCoreString Source code

var(Message) localized string UnhealablePowerCoreString;

UnpoweredString Source code

var(Message) localized string UnpoweredString;

VehicleLockedString Source code

var(Message) localized string VehicleLockedString;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )

GetLifeTime Source code

static function float GetLifeTime ( int Switch )

GetPos Source code

static function GetPos ( int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

IsConsoleMessage Source code

static function bool IsConsoleMessage ( int Switch )


Defaultproperties

defaultproperties
{
     RedTeamDominatesString="Red Team Achieves Victory!"
     BlueTeamDominatesString="Blue Team Achieves Victory!"
     RedTeamPowerCoreString="Red Team PowerNode Constructed!"
     BlueTeamPowerCoreString="Blue Team PowerNode Constructed!"
     VehicleLockedString="Vehicle is Locked!"
     InvincibleCoreString="You Are Unable To Damage Unlinked PowerNodes!"
     UnattainableNodeString="You Are Unable To Obtain Unlinked PowerNodes!"
     RedPowerCoreAttackedString="Red Team PowerCore is under Attack!"
     BluePowerCoreAttackedString="Blue Team PowerCore is under Attack!"
     RedPowerNodeAttackedString="Red Team PowerNode is under Attack!"
     BluePowerNodeAttackedString="Blue Team PowerNode is under Attack!"
     InWayOfVehicleSpawnString="You are in the way of a vehicle spawning!"
     MissileLockOnString="Missile Lock-On!"
     UnpoweredString="Turret is Unpowered!"
     RedPowerCoreDestroyedString="Red PowerCore Destroyed"
     BluePowerCoreDestroyedString="Blue PowerCore Destroyed"
     RedPowerNodeDestroyedString="Red PowerNode Destroyed"
     BluePowerNodeDestroyedString="Blue PowerNode Destroyed"
     RedPowerCoreCriticalString="Red PowerCore is Critical!"
     BluePowerCoreCriticalString="Blue PowerCore is Critical!"
     PressUseToTeleportString="Press Use to teleport to another node"
     RedPowerCoreVulnerableString="Red PowerCore is Vulnerable!"
     BluePowerCoreVulnerableString="Blue PowerCore is Vulnerable!"
     RedPowerNodeUnderConstructionString="Red PowerNode under Construction!"
     BluePowerNodeUnderConstructionString="Blue PowerNode under Construction!"
     RedPowerCoreDamagedString="Red PowerCore is at 50%!"
     BluePowerCoreDamagedString="Blue PowerCore is at 50%!"
     RedPowerNodeSeveredString="Red PowerNode Isolated!"
     BluePowerNodeSeveredString="Blue PowerNode Isolated!"
     PowerCoresAreDrainingString="PowerCores are draining!"
     UnhealablePowerCoreString="You can't heal your PowerCore!"
     AvrilLockOnString="Incoming Heat-Seeking Missile!"
     CameraDeploy="Press Alt-Fire to deploy camera!"
     MoveReticle="Use Forward and Strafe to Aim Reticle"
     SPMAAcquiredString="SPMA Acquired"
     MessageAnnouncements(7)="Red_Powercore_under_attack"
     MessageAnnouncements(8)="Blue_Powercore_under_attack"
     MessageAnnouncements(14)="Red_Powercore_destroyed"
     MessageAnnouncements(15)="Blue_Powercore_destroyed"
     MessageAnnouncements(16)="Red_powernode_destroyed"
     MessageAnnouncements(17)="Blue_powernode_destroyed"
     MessageAnnouncements(18)="Red_Powercore_critical"
     MessageAnnouncements(19)="Blue_Powercore_critical"
     MessageAnnouncements(20)="Red_PowerCore_vulnerable"
     MessageAnnouncements(21)="Blue_Powercore_vulnerable"
     MessageAnnouncements(23)="Red_powernode_under_construction"
     MessageAnnouncements(24)="Blue_powernode_under_construction"
     MessageAnnouncements(25)="Red_Powercore_damaged"
     MessageAnnouncements(26)="Blue_Powercore_damaged"
     MessageAnnouncements(27)="Red_powernode_isolated"
     MessageAnnouncements(28)="Blue_powernode_isolated"
     VictorySound=Sound'GameSounds.Fanfares.UT2K3Fanfare04'
     RedColor=(R=255,A=255)
     YellowColor=(G=255,R=255,A=255)
     bIsUnique=False
     bIsPartiallyUnique=True
     Lifetime=2
     StackMode=SM_Down
     PosY=0.100000
}

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Creation time: Wed 7/2/2007 19:16:10.187 - Created with UnCodeX