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Gameplay.ActionMessage_BR

Extends
ActionMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- Gameplay.ActionMessage
               |   
               +-- Gameplay.ActionMessage_BR

Variables Summary
Inherited Variables from Gameplay.ActionMessage
Messages[32]

Functions Summary
Inherited Functions from Gameplay.ActionMessage
GetString


Defaultproperties

defaultproperties
{
     Messages(0)="Bombing Run"
     Messages(1)="The ball is in the center"
     Messages(2)="Touch the ball to pick it up"
     Messages(3)="The ball carrier cannot attack"
     Messages(4)="Primary fire shoots ball"
     Messages(5)="Alternate fire targets teammates"
     Messages(6)="Pass the ball to teammates"
     Messages(7)="Each team has a round goal"
     Messages(8)="Throwing the ball = 3 points"
     Messages(9)="Carrying it = 7 points"
     Messages(10)="Good luck!"
}

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Creation time: Wed 7/2/2007 19:15:48.312 - Created with UnCodeX