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Engine.GameMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.GameMessage

Variables Summary
stringKickWarning
stringNewPlayerMessage
stringNewSpecMessage
stringSpecEnteredMessage
Message
stringBecameSpectator
stringCantBePlayer
stringCantBeSpectator
stringEnteredMessage
stringFailedPlaceMessage
stringFailedSpawnMessage
stringFailedTeamMessage
stringGlobalNameChange
stringLeftMessage
stringMaxedOutMessage
stringMustHaveStats
stringNewTeamMessage
stringNewTeamMessageTrailer
stringNoNameChange
stringOvertimeMessage
stringSwitchLevelMessage
stringVotePassed
stringVoteStarted
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

KickWarning Source code

var localized string KickWarning;

NewPlayerMessage Source code

var localized string NewPlayerMessage;

NewSpecMessage Source code

var localized string NewSpecMessage;

SpecEnteredMessage Source code

var localized string SpecEnteredMessage;

Message

BecameSpectator Source code

var(Message) localized string BecameSpectator;

CantBePlayer Source code

var(Message) localized string CantBePlayer;

CantBeSpectator Source code

var(Message) localized string CantBeSpectator;

EnteredMessage Source code

var(Message) localized string EnteredMessage;

FailedPlaceMessage Source code

var(Message) localized string FailedPlaceMessage;

FailedSpawnMessage Source code

var(Message) localized string FailedSpawnMessage;

FailedTeamMessage Source code

var(Message) localized string FailedTeamMessage;

GlobalNameChange Source code

var(Message) localized string GlobalNameChange;

LeftMessage Source code

var(Message) localized string LeftMessage;

MaxedOutMessage Source code

var(Message) localized string MaxedOutMessage;

MustHaveStats Source code

var(Message) localized string MustHaveStats;

NewTeamMessage Source code

var(Message) localized string NewTeamMessage;

NewTeamMessageTrailer Source code

var(Message) localized string NewTeamMessageTrailer;

NoNameChange Source code

var(Message) localized string NoNameChange;

OvertimeMessage Source code

var(Message) localized string OvertimeMessage;

SwitchLevelMessage Source code

var(Message) localized string SwitchLevelMessage;

VotePassed Source code

var(Message) localized string VotePassed;

VoteStarted Source code

var(Message) localized string VoteStarted;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     SwitchLevelMessage="Switching Levels"
     LeftMessage=" left the game."
     FailedTeamMessage="Could not find team for player"
     FailedPlaceMessage="Could not find a starting spot"
     FailedSpawnMessage="Could not spawn player"
     EnteredMessage=" entered the game."
     MaxedOutMessage="Server is already at capacity."
     OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
     GlobalNameChange="changed name to"
     NewTeamMessage="is now on"
     NoNameChange="Name is already in use."
     VoteStarted="started a vote."
     VotePassed="Vote passed."
     MustHaveStats="Must have stats enabled to join this server."
     CantBeSpectator="Sorry, you cannot become a spectator at this time."
     CantBePlayer="Sorry, you cannot become an active player at this time."
     BecameSpectator="became a spectator."
     NewPlayerMessage="A new player entered the game."
     KickWarning="You are about to be kicked for idling!"
     NewSpecMessage="A spectator entered the game/"
     SpecEnteredMessage=" joined as a spectator."
     bIsSpecial=False
}

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Creation time: Wed 7/2/2007 19:15:59.687 - Created with UnCodeX