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Engine.GameMessage


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class GameMessage extends LocalMessage;

var(Message) localized string SwitchLevelMessage;
var(Message) localized string LeftMessage;
var(Message) localized string FailedTeamMessage;
var(Message) localized string FailedPlaceMessage;
var(Message) localized string FailedSpawnMessage;
var(Message) localized string EnteredMessage;
var(Message) localized string MaxedOutMessage;
var(Message) localized string OvertimeMessage;
var(Message) localized string GlobalNameChange;
var(Message) localized string NewTeamMessage;
var(Message) localized string NewTeamMessageTrailer;
var(Message) localized string NoNameChange;
var(Message) localized string VoteStarted;
var(Message) localized string VotePassed;
var(Message) localized string MustHaveStats;
var(Message) localized string CantBeSpectator;
var(Message) localized string CantBePlayer;
var(Message) localized string BecameSpectator;

var localized string NewPlayerMessage;
var localized string KickWarning;
var localized string NewSpecMessage, SpecEnteredMessage;

//
// Messages common to GameInfo derivatives.
//
static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    switch (Switch)
    {
        case 0:
            return Default.OverTimeMessage;
            break;
        case 1:
            if (RelatedPRI_1 == None)
                return Default.NewPlayerMessage;

            return RelatedPRI_1.playername$Default.EnteredMessage;
            break;
        case 2:
            if (RelatedPRI_1 == None)
                return "";

            return RelatedPRI_1.OldName@Default.GlobalNameChange@RelatedPRI_1.PlayerName;
            break;
        case 3:
            if (RelatedPRI_1 == None)
                return "";
            if (OptionalObject == None)
                return "";

            return RelatedPRI_1.playername@Default.NewTeamMessage@TeamInfo(OptionalObject).GetHumanReadableName()$Default.NewTeamMessageTrailer;
            break;
        case 4:
            if (RelatedPRI_1 == None)
                return "";

            return RelatedPRI_1.playername$Default.LeftMessage;
            break;
        case 5:
            return Default.SwitchLevelMessage;
            break;
        case 6:
            return Default.FailedTeamMessage;
            break;
        case 7:
            return Default.MaxedOutMessage;
            break;
        case 8:
            return Default.NoNameChange;
            break;
        case 9:
            return RelatedPRI_1.playername@Default.VoteStarted;
            break;
        case 10:
            return Default.VotePassed;
            break;
        case 11:
        return Default.MustHaveStats;
        break;
    case 12:
        return Default.CantBeSpectator;
        break;
    case 13:
        return Default.CantBePlayer;
        break;
    case 14:
        return RelatedPRI_1.PlayerName@Default.BecameSpectator;
        break;
    case 15:
        return Default.KickWarning;
        break;
    case 16:
            if (RelatedPRI_1 == None)
                return Default.NewSpecMessage;

            return RelatedPRI_1.playername$Default.SpecEnteredMessage;
            break;
    }
    return "";
}

defaultproperties
{
     SwitchLevelMessage="Switching Levels"
     LeftMessage=" left the game."
     FailedTeamMessage="Could not find team for player"
     FailedPlaceMessage="Could not find a starting spot"
     FailedSpawnMessage="Could not spawn player"
     EnteredMessage=" entered the game."
     MaxedOutMessage="Server is already at capacity."
     OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
     GlobalNameChange="changed name to"
     NewTeamMessage="is now on"
     NoNameChange="Name is already in use."
     VoteStarted="started a vote."
     VotePassed="Vote passed."
     MustHaveStats="Must have stats enabled to join this server."
     CantBeSpectator="Sorry, you cannot become a spectator at this time."
     CantBePlayer="Sorry, you cannot become an active player at this time."
     BecameSpectator="became a spectator."
     NewPlayerMessage="A new player entered the game."
     KickWarning="You are about to be kicked for idling!"
     NewSpecMessage="A spectator entered the game/"
     SpecEnteredMessage=" joined as a spectator."
     bIsSpecial=False
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:40.125 - Created with UnCodeX