| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- UT2004RPG.RPGArtifact
|
+-- DruidsRPGcvs.Summonifact
DruidBuildingSummon, DruidTurretSummon, DruidVehicleSummon
| Variables Summary | |
|---|---|
| int | Adrenaline |
| string | FriendlyName |
| int | Points |
| int | StartHealth |
| class<Pawn> | SummonItem |
| Summonifact | |
| Sound | BrokenSound |
| Inherited Variables from UT2004RPG.RPGArtifact |
|---|
| ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
| Inherited Variables from Engine.Powerups |
|---|
| ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate () | |
![]() | ApplyStatsToConstruction (Vehicle NewItem, awn Other) | |
![]() | bool | ArtifactIsAllowed (GameInfo Game) |
![]() | BotConsider () | |
![]() | bool | CanAirSummon () |
![]() | string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) |
![]() | bool | isAvailable (LevelInfo level) |
![]() | PostBeginPlay () | |
![]() | SetStartHealth (Vehicle NewItem) | |
![]() | setup (String Name, class<Pawn> Item, int AdrenalineUsed, int PointsUsed, int InitialHealth) | |
![]() | bool | SpawnIt (TransBeacon Beacon, awn P, ngineerPointsInv epi) |
| Inherited Functions from UT2004RPG.RPGArtifact |
|---|
| Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
| Inherited Functions from Engine.Powerups |
|---|
| Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Source code
ApplyStatsToConstruction Source code
ArtifactIsAllowed Source code
BotConsider Source code
CanAirSummon Source code
GetLocalString Source code
isAvailable Source code
PostBeginPlay Source code
SetStartHealth Source code
setup Source code
SpawnIt Source code| Defaultproperties |
|---|
defaultproperties { MinActivationTime=0.000001 CostPerSec=1 BrokenSound=Sound'PlayerSounds.NewGibs.RobotCrunch3' ItemName="Summoning Artifact" IconMaterial=Texture'UTRPGTextures.Icons.SummoningCharmIcon' } |
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