| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- UT2004RPG.RPGArtifact
|
+-- DruidsRPGcvs.Summonifact
|
+-- DruidsRPGcvs.DruidTurretSummon
| Variables Summary |
|---|
| Inherited Variables from DruidsRPGcvs.Summonifact |
|---|
| Adrenaline, BrokenSound, FriendlyName, Points, StartHealth, SummonItem |
| Inherited Variables from UT2004RPG.RPGArtifact |
|---|
| ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
| Functions Summary | ||
|---|---|---|
![]() | bool | SpawnIt (TransBeacon Beacon, Pawn P, EngineerPointsInv epi) |
| Inherited Functions from DruidsRPGcvs.Summonifact |
|---|
| Activate, ApplyStatsToConstruction, ArtifactIsAllowed, BotConsider, CanAirSummon, GetLocalString, isAvailable, PostBeginPlay, SetStartHealth, setup, SpawnIt |
| Inherited Functions from UT2004RPG.RPGArtifact |
|---|
| Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
| Functions Detail |
|---|
SpawnIt Source code| Defaultproperties |
|---|
defaultproperties { ItemName="" IconMaterial=Texture'DruidEngTextures.Icons.SummonTurretIcon' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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