| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UT2004RPG.RPGWeapon
|
+-- DruidsRPGcvs.OneDropRPGWeapon
|
+-- DruidsRPGcvs.RW_EnhancedInfinity
|
+-- DruidsRPGcvs.RW_EngineerLink
| Variables Summary |
|---|
| Inherited Variables from DruidsRPGcvs.RW_EnhancedInfinity |
|---|
| DamageBonus |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowedFor (class<Weapon> Weapon, Pawn Other) |
![]() | bool | CanThrow () |
![]() | ConstructItemName () | |
| Inherited Functions from DruidsRPGcvs.RW_EnhancedInfinity |
|---|
| AdjustTargetDamage, AllowedFor, ConsumeAmmo, StartFire, WeaponTick |
| Inherited Functions from DruidsRPGcvs.OneDropRPGWeapon |
|---|
| CanThrow, CheckCorrectDamage, ConstructItemName, DropFrom |
| Functions Detail |
|---|
AllowedFor Source code
CanThrow Source code
ConstructItemName Source code| Defaultproperties |
|---|
defaultproperties { bCanThrow=false DamageBonus=0.000000 PrefixPos="Engineer " PrefixNeg="Engineer " PostfixPos=" of Infinity" PostfixNeg=" of Infinity" bCanHaveZeroModifier=True MaxModifier=0 MinModifier=0 ModifierOverlay=Shader'XGameShaders.BRShaders.BombIconRS' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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