Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DruidsRPGcvs.DruidMonsterMasterArtifactMonsterSummon

Extends
DruidArtifactMonsterSummon
Modifiers
config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- UT2004RPG.RPGArtifact
            |   
            +-- DruidsRPGcvs.DruidArtifactMonsterSummon
               |   
               +-- DruidsRPGcvs.DruidMonsterMasterArtifactMonsterSummon

Variables Summary
intAdrenaline
class<Monster>ChosenMonster
stringFriendlyName
intMonsterPoints
Inherited Variables from DruidsRPGcvs.DruidArtifactMonsterSummon
BrokenSound, RPGMut
Inherited Variables from UT2004RPG.RPGArtifact
ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage

Functions Summary
functionClass<MonsterchooseMonster (out int AdrenalineUsed, out int MonsterPointsUsed, MonsterPointsInv Inv)
function DropFrom (vector StartLocation)
functionfloat getMonsterLifeSpan ()
function setup (String name, class<Monster> Monster, int AdrenalineUsed, int MonsterPointsUsed)
functionbool ShouldDestroy ()
function TossArtifact ()
Inherited Functions from DruidsRPGcvs.DruidArtifactMonsterSummon
Activate, ArtifactIsAllowed, BotConsider, chooseMonster, getMonsterLifeSpan, PostBeginPlay, ShouldDestroy
Inherited Functions from UT2004RPG.RPGArtifact
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp


Variables Detail

Adrenaline Source code

var int Adrenaline;

ChosenMonster Source code

var class<Monster> ChosenMonster;

FriendlyName Source code

var string FriendlyName;

MonsterPoints Source code

var int MonsterPoints;


Functions Detail

chooseMonster Source code

function Class<Monster> chooseMonster ( out int AdrenalineUsed, out int MonsterPointsUsed, MonsterPointsInv Inv )

DropFrom Source code

function DropFrom ( vector StartLocation )

getMonsterLifeSpan Source code

function float getMonsterLifeSpan ( )

setup Source code

function setup ( String name, class<Monster> Monster, int AdrenalineUsed, int MonsterPointsUsed )

ShouldDestroy Source code

function bool ShouldDestroy ( )

TossArtifact Source code

exec function TossArtifact ( )


Defaultproperties

defaultproperties
{
    RemoteRole=ROLE_SimulatedProxy
    bAlwaysRelevant=True
    bOnlyRelevantToOwner=True
    ItemName=""
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:15:56.171 - Created with UnCodeX