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DruidsRPGcvs.DruidMonsterMasterArtifactMonsterSummon


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class DruidMonsterMasterArtifactMonsterSummon extends DruidArtifactMonsterSummon
    config(UT2004RPG);

var class<Monster> ChosenMonster;
var string FriendlyName;
var int Adrenaline;
var int MonsterPoints;

replication
{
    reliable if (Role == ROLE_Authority)
        MonsterPoints, Adrenaline, FriendlyName;
}

function setup(String name, class<Monster> Monster, int AdrenalineUsed, int MonsterPointsUsed)
{
    ChosenMonster = Monster;
    Adrenaline = AdrenalineUsed;
    MonsterPoints = MonsterPointsUsed;
    FriendlyName = Name;
}

function Class<Monster> chooseMonster(out int AdrenalineUsed, out int MonsterPointsUsed, MonsterPointsInv Inv)
{
    AdrenalineUsed = Adrenaline;
    MonsterPointsUsed = MonsterPoints;
    return ChosenMonster;
}

function bool ShouldDestroy()
{
    return false;
}

function float getMonsterLifeSpan()
{
    return 0.0;
}

exec function TossArtifact()
{
    //do nothing. This artifact cant be thrown
}

function DropFrom(vector StartLocation)
{
    if (bActive)
        GotoState('');
    bActive = false;

    Destroy();
    Instigator.NextItem();
}

defaultproperties
{
    RemoteRole=ROLE_SimulatedProxy
    bAlwaysRelevant=True
    bOnlyRelevantToOwner=True
    ItemName=""
}

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Class file time: Wed 18/1/2006 20:30:22.000 - Creation time: Wed 7/2/2007 19:16:37.734 - Created with UnCodeX