| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- UnrealGame.TurretController
|
+-- UT2k4AssaultFull.LinkTurretController
|
+-- DruidsRPGcvs.DruidLinkSentinelController
| Variables Summary | |
|---|---|
| Controller | PlayerSpawner |
| float | TimeSinceCheck |
| Functions Summary | ||
|---|---|---|
![]() | BeginState () WaitForTarget | |
![]() | Destroyed () | |
![]() | SetPlayerSpawner (Controller PlayerC) | |
![]() | Tick (float DeltaTime) | |
| Inherited Functions from UT2k4AssaultFull.LinkTurretController |
|---|
| ScanRotation |
| Inherited Functions from UnrealGame.TurretController |
|---|
| AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer |
| States Summary |
|---|
| WaitForTarget Source code |
|---|
|
state WaitForTarget |
| BeginState |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState WaitForTarget Source code
Destroyed Source code
SetPlayerSpawner Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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