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UT2k4AssaultFull.LinkTurretController

Extends
TurretController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- UT2k4AssaultFull.LinkTurretController

Direct Known Subclasses:

DruidLinkSentinelController

Variables Summary
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill

Functions Summary
function ScanRotation ()
Searching
Inherited Functions from UnrealGame.TurretController
AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer
Inherited Functions from Engine.AIController
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain

States Summary
Searching Source code
auto state Searching
ScanRotation


Functions Detail

ScanRotation Searching Source code

function ScanRotation ( )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:04.953 - Created with UnCodeX