| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.DruidLoaded
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| int | MinLev2 |
| int | MinLev3 |
| Array<String> | ONSWeapons |
| Array<String> | SuperWeapons |
| Array<String> | Weapons |
| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | bool | AbilityIsAllowed (GameInfo Game, MutUT2004RPG RPGMut) |
![]() | int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
![]() | class<RPGWeapon> | GetRandomWeaponModifier (class<Weapon> WeaponType, Pawn Other, MutUT2004RPG RPGMut) |
![]() | giveWeapon (Pawn Other, String oldName, int AbilityLevel, MutUT2004RPG RPGMut) | |
![]() | ModifyPawn (Pawn Other, int AbilityLevel) | |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Variables Detail |
|---|
| Functions Detail |
|---|
AbilityIsAllowed Source code
Cost Source code
GetRandomWeaponModifier Source code
giveWeapon Source code
ModifyPawn Source code| Defaultproperties |
|---|
defaultproperties { AbilityName="Loaded Weapons" Description="When you spawn:|Level 1: You are granted all regular weapons with the default percentage chance for magic weapons.|Level 2: You are granted onslaught weapons and all weapons with max ammo.|Level 3: You are granted super weapons (Invasion game types only).|Level 4: Magic weapons will be generated for all your weapons.|Level 5: You receive all positive magic weapons.|You must be a Weapons Master to purchase this skill.|You must be level 40 before you can buy level 2 and level 55 before you can buy level 3.|Cost (per level): 10,15,20,25,30" StartingCost=10 CostAddPerLevel=5 MaxLevel=5 MinLev2=40 MinLev3=55 Weapons[0]="XWeapons.RocketLauncher" Weapons[1]="XWeapons.ShockRifle" Weapons[2]="UT2004RPG.RPGLinkGun" Weapons[3]="XWeapons.SniperRifle" Weapons[4]="XWeapons.FlakCannon" Weapons[5]="XWeapons.MiniGun" Weapons[6]="XWeapons.BioRifle" Weapons[7]="XWeapons.ShieldGun" Weapons[8]="XWeapons.AssaultRifle" ONSWeapons[0]="UTClassic.ClassicSniperRifle" ONSWeapons[1]="Onslaught.ONSGrenadeLauncher" ONSWeapons[2]="Onslaught.ONSAVRiL" ONSWeapons[3]="Onslaught.ONSMineLayer" SuperWeapons[0]="XWeapons.Redeemer" SuperWeapons[1]="XWeapons.Painter" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||