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DruidsRPGcvs.DruidEnhancedArtifactMonsterSummon

Extends
DruidArtifactMonsterSummon
Modifiers
config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- UT2004RPG.RPGArtifact
            |   
            +-- DruidsRPGcvs.DruidArtifactMonsterSummon
               |   
               +-- DruidsRPGcvs.DruidEnhancedArtifactMonsterSummon

Variables Summary
boolDestroyOnUse
boolDestroyOnUseForLA
intMaxAdrenaline
intMaxMonsters
floatMonsterLifeSpan
Inherited Variables from DruidsRPGcvs.DruidArtifactMonsterSummon
BrokenSound, RPGMut
Inherited Variables from UT2004RPG.RPGArtifact
ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage

Functions Summary
functionClass<MonsterchooseMonster (out int AdrenalineUsed, out int MonsterPointsUsed, MonsterPointsInv Inv)
functionstring GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
functionfloat getMonsterLifeSpan ()
functionbool ShouldDestroy ()
Inherited Functions from DruidsRPGcvs.DruidArtifactMonsterSummon
Activate, ArtifactIsAllowed, BotConsider, chooseMonster, getMonsterLifeSpan, PostBeginPlay, ShouldDestroy
Inherited Functions from UT2004RPG.RPGArtifact
Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp


Variables Detail

DestroyOnUse Source code

var config bool DestroyOnUse;

DestroyOnUseForLA Source code

var config bool DestroyOnUseForLA;

MaxAdrenaline Source code

var config int MaxAdrenaline;

MaxMonsters Source code

var config int MaxMonsters;

MonsterLifeSpan Source code

var config float MonsterLifeSpan;


Functions Detail

chooseMonster Source code

function Class<Monster> chooseMonster ( out int AdrenalineUsed, out int MonsterPointsUsed, MonsterPointsInv Inv )

GetLocalString Source code

static function string GetLocalString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )

getMonsterLifeSpan Source code

function float getMonsterLifeSpan ( )

ShouldDestroy Source code

function bool ShouldDestroy ( )


Defaultproperties

defaultproperties
{
    MaxMonsters=2
    MaxAdrenaline=150
    MonsterLifeSpan=240.000000
    DestroyOnUse=True
    DestroyOnUseForLA=True
    PickupClass=Class'DruidEnhancedArtifactMonsterSummonPickup'
    ItemName="Summoning Charm"
    MessageClass=Class'UnrealGame.StringMessagePlus'
}

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Creation time: Wed 7/2/2007 19:15:56.093 - Created with UnCodeX