defaultproperties
{
FireModeClass(0)=Class'XWeapons.AssaultFire'
FireModeClass(1)=Class'XWeapons.AssaultGrenade'
PutDownAnim="PutDown"
SelectSound=Sound'WeaponSounds.AssaultRifle.SwitchToAssaultRifle'
SelectForce="SwitchToAssaultRifle"
AIRating=0.400000
CurrentRating=0.400000
bShowChargingBar=True
OldMesh=SkeletalMesh'Weapons.AssaultRifle_1st'
OldPickup="WeaponStaticMesh.AssaultRiflePickup"
OldCenteredOffsetY=0.000000
OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000)
OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000)
OldPlayerViewPivot=(Pitch=400)
OldCenteredRoll=3000
Description="Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon.|The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Pick up a second assault rifle to double your fire power."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=3
HudColor=(B=192,G=128)
SmallViewOffset=(X=13.000000,Y=12.000000,Z=-10.000000)
CenteredOffsetY=-5.000000
CenteredRoll=3000
CenteredYaw=-1500
CustomCrosshair=4
CustomCrossHairScale=0.666700
CustomCrossHairTextureName="Crosshairs.Hud.Crosshair_Cross5"
InventoryGroup=2
PickupClass=Class'XWeapons.AssaultRiflePickup'
PlayerViewOffset=(X=4.000000,Y=5.500000,Z=-6.000000)
PlayerViewPivot=(Pitch=400)
BobDamping=1.700000
AttachmentClass=Class'XWeapons.AssaultAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Assault Rifle"
LightType=LT_Pulse
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=255.000000
LightRadius=4.000000
LightPeriod=3
Mesh=SkeletalMesh'NewWeapons2004.AssaultRifle'
DrawScale=0.800000
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
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