XWeapons.AssaultAttachment
- Extends
- xWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- XWeapons.AssaultAttachment
var float AimAlpha;
var bool bDualGun;
var byte OldSpawnHitCount;
simulated function Destroyed ( )
simulated function Hide ( bool NewbHidden )
simulated function MakeMuzzleFlash ( )
simulated function SetOverlayMaterial (
Material mat,
float time,
bool bOverride )
simulated event ThirdPersonEffects ( )
simulated function Tick ( float deltatime )
defaultproperties
{
mMuzFlashClass=Class'XEffects.AssaultMuzFlash3rd'
bRapidFire=True
SplashEffect=Class'XGame.BulletSplash'
LightType=LT_Pulse
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=255.000000
LightRadius=4.000000
LightPeriod=3
Mesh=SkeletalMesh'NewWeapons2004.NewAssaultRifle_3rd'
RelativeLocation=(X=-20.000000,Y=-5.000000)
RelativeRotation=(Pitch=32768)
DrawScale=0.300000
}
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Creation time: Wed 7/2/2007 19:15:51.000 - Created with
UnCodeX