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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.AssaultFire
Variables Summary | |
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float | ClickTime |
float | LastFireTime |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire () | |
FlashMuzzleFlash () | ||
InitEffects () | ||
ModeDoFire () | ||
StartBerserk () | ||
StartSuperBerserk () | ||
StopBerserk () |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DamageType=Class'XWeapons.DamTypeAssaultBullet' DamageMin=7 DamageMax=7 Momentum=0.000000 bPawnRapidFireAnim=True FireLoopAnim= FireEndAnim= FireSound=SoundGroup'WeaponSounds.AssaultRifle.AssaultRifleFire' FireForce="AssaultRifleFire" FireRate=0.160000 AmmoClass=Class'XWeapons.AssaultAmmo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=1.000000,Y=1.000000,Z=1.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'XEffects.AssaultMuzFlash1st' aimerror=800.000000 Spread=0.020000 SpreadStyle=SS_Random } |
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