- Extends
- DominationPoint
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.JumpDest
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+-- UnrealGame.JumpSpot
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+-- UnrealGame.GameObjective
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+-- UnrealGame.DominationPoint
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+-- XGame.xDomPoint
Direct Known Subclasses:
xDomPointA, xDomPointB
Inherited Variables from UnrealGame.GameObjective |
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName |
Inherited Functions from UnrealGame.GameObjective |
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials |
var transient byte NoPulseAlpha;
Material
xDomPoint
delegate ResetCount ( )
function bool BetterObjectiveThan (
GameObjective Best,
byte DesiredTeamNum,
byte RequesterTeamNum )
function string GetHumanName ( )
function PlayAlarm ( )
simulated function PostBeginPlay ( )
simulated function PostNetReceive ( )
simulated function float Pulse ( float x )
function ResetPoint ( bool enabled )
simulated function Tick ( float t )
function Timer ( )
function Touch (
Actor Other )
function UnTouch (
Actor Other )
function UpdateStatus ( )
defaultproperties
{
ControlSound=Sound'GameSounds.DDAlarm'
DomCombiner(0)=Combiner'XGameShaders.DomShaders.DomACombiner'
CRedState(0)=Texture'UCGeneric.SolidColours.Red'
CBlueState(0)=Texture'UCGeneric.SolidColours.Blue'
CNeutralState(0)=Texture'UCGeneric.SolidColours.White'
CDisableState(0)=Texture'UCGeneric.SolidColours.Black'
DomShader=Shader'XGameShaders.DomShaders.PulseAShader'
SRedState=Texture'XGameShaders.DomShaders.redgrid'
SBlueState=Texture'XGameShaders.DomShaders.bluegrid'
SNeutralState=Texture'XGameShaders.DomShaders.greygrid'
SDisableState=Texture'XGameShaders.DomShaders.greygrid'
PulseSpeed=1.000000
EffectOffset=(Z=60.000000)
bControllable=True
bTeamControlled=True
DefenderTeamIndex=255
DestructionMessage=
LightType=LT_SubtlePulse
LightEffect=LE_QuadraticNonIncidence
LightHue=255
LightSaturation=255
LightBrightness=128.000000
LightRadius=6.000000
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'XGame_rc.DominationPointMesh'
bStatic=False
bHidden=False
bDynamicLight=True
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
DrawScale=0.600000
PrePivot=(Z=70.000000)
Skins(0)=Texture'XGameTextures.DominationPointTex'
Skins(1)=Combiner'XGameShaders.DomShaders.DomPointACombiner'
SoundRadius=255.000000
CollisionRadius=60.000000
CollisionHeight=40.000000
bCollideActors=True
bUseCylinderCollision=True
bNetNotify=True
}
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Creation time: Wed 7/2/2007 19:16:26.390 - Created with
UnCodeX