- Extends
- JumpSpot
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.JumpDest
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+-- UnrealGame.JumpSpot
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+-- UnrealGame.GameObjective
Direct Known Subclasses:
ASOBJ_EnergyCore_Spawn, CTFBase, DestroyableObjective, DestroyVehicleObjective, DominationPoint, InvasionPoint, ProximityObjective, TriggeredObjective, xBombDelivery, xBombSpawn
var bool bActive;
var bool bClearInstigator;
var bool bDisabled;
var bool bFirstObjective;
var bool bHasShootSpots;
bHighlightPhysicalObjective Source code
var bool bHighlightPhysicalObjective;
var bool bIgnoredObjective;
var bool bIsBeingAttacked;
var bool bIsCritical;
var bool bOldCritical;
var bool bOldDisabled;
bOldHighlightPhysicalObjective Source code
var bool bOldHighlightPhysicalObjective;
var bool bSoundsPrecached;
DelayedDamageInstigatorController Source code
var float DrawTime;
var float LastDrawTime;
var int ObjectiveDisabledTime;
var byte ObjectivePriority;
var localized String ObjectiveStringPrefix;
var localized String ObjectiveStringSuffix;
PhysicalObjectiveActors Source code
var Array<
Actor> PhysicalObjectiveActors;
SavedObjectiveProgress Source code
var float SavedObjectiveProgress;
var byte StartTeam;
var localized string UseDescription;
Assault
Announcer_DefendObjective Source code
var(Assault)
sound Announcer_DefendObjective;
Announcer_DisabledObjective Source code
var(Assault)
sound Announcer_DisabledObjective;
Announcer_ObjectiveInfo Source code
var(Assault)
sound Announcer_ObjectiveInfo;
bAnnounceNextObjective Source code
var(Assault) bool bAnnounceNextObjective;
var(Assault) bool bBotOnlyObjective;
bOverrideVisibilityCheck Source code
var(Assault) bool bOverrideVisibilityCheck;
var(Assault) bool bOverrideZoneCheck;
bPlayCriticalAssaultAlarm Source code
var(Assault) bool bPlayCriticalAssaultAlarm;
var(Assault) bool bReplicateObjective;
var(Assault) bool bUsePriorityOnHUD;
var(Assault) float DrawDistThresHold;
var(Assault) name EndCameraTag;
var(Assault) Localized String ObjectiveDescription;
Objective_Info_Attacker Source code
var(Assault) Localized String Objective_Info_Attacker;
Objective_Info_Defender Source code
var(Assault) Localized String Objective_Info_Defender;
PhysicalObjectiveActorsTag Source code
var(Assault) name PhysicalObjectiveActorsTag;
GameObjective
CriticalObjectiveVolumeTag Source code
MothershipHack
bMustBoardVehicleFirst Source code
var(MothershipHack) bool bMustBoardVehicleFirst;
function AwardAssaultScore ( int Score )
function bool BetterObjectiveThan (
GameObjective Best,
byte DesiredTeamNum,
byte RequesterTeamNum )
function bool BotNearObjective (
Bot B )
function bool CanDoubleJump (
Pawn Other )
CheckPlayCriticalAlarm Source code
function CheckPlayCriticalAlarm ( )
function CompleteObjective (
Pawn Instigator )
function DisableObjective (
Pawn Instigator )
function float GetDifficulty ( )
simulated function string GetHumanReadableName ( )
function int GetNumDefenders ( )
simulated function float GetObjectiveProgress ( )
HighlightPhysicalObjective Source code
function HighlightPhysicalObjective ( bool bShow )
simulated function bool IsActive ( )
simulated function bool IsCritical ( )
function bool NearObjective (
Pawn P )
function PlayAlarm ( )
PlayDestructionMessage Source code
simulated function PlayDestructionMessage ( )
simulated function PostBeginPlay ( )
simulated function PostNetReceive ( )
simulated event PreBeginPlay ( )
simulated function PrecacheAnnouncer (
AnnouncerVoice V,
bool bRewardSounds )
function Reset ( )
function SetActive ( bool bActiveStatus )
function SetCriticalStatus ( bool bNewCriticalStatus )
simulated function SetObjectiveOverlay ( bool bShow )
function SetTeam ( byte TeamIndex )
function ShareScore ( int Score, string EventDesc )
function bool TellBotHowToDisable (
Bot B )
function Timer ( )
simulated function UpdateLocationName ( )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( )
defaultproperties
{
bUsePriorityOnHUD=True
bAnnounceNextObjective=True
bInitiallyActive=True
bActive=True
bFirstObjective=True
Score=5
DestructionMessage="Objective Disabled!"
LocationPrefix="Near"
ObjectiveStringSuffix=" Team Base"
BaseExitTime=8.000000
BaseRadius=2000.000000
BotDamageScaling=1.500000
ObjectiveDescription="Disable Objective."
Objective_Info_Attacker="Disable Objective"
Objective_Info_Defender="Defend Objective"
UseDescription="USE"
Announcer_DisabledObjective=Sound'AnnouncerAssault.Generic.Objective_disabled'
Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.Move_onto_next_objective'
Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.Defend_next_objective'
HighlightOverlay(0)=FadeColor'AS_FX_TX.Skins.ObjectiveOverlay_Red'
HighlightOverlay(1)=FadeColor'AS_FX_TX.Skins.ObjectiveOverlay_Blue'
bOptionalJumpDest=True
bForceDoubleJump=True
bMustBeReachable=True
bUseDynamicLights=True
bReplicateMovement=False
bOnlyDirtyReplication=True
NetUpdateFrequency=1.000000
SoundVolume=255
SoundRadius=512.000000
}
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Creation time: Wed 7/2/2007 19:15:59.734 - Created with
UnCodeX