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XGame.xBombDelivery

Extends
GameObjective
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- XGame.xBombDelivery

Variables Summary
intExplodeNow
intExplosionCounter
intLastExplodeNow
xBombDeliveryHoleMyHole
Team
intTeam
xBombDelivery
floatTouchDownDifficulty
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName
Inherited Variables from UnrealGame.JumpSpot
bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
functionbool CanDoubleJump (Pawn Other)
functionbool CanMakeJump (Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck)
functionfloat GetDifficulty ()
function PostBeginPlay ()
event PostNetReceive ()
function ScoreEffect (bool touchdown)
function SetTeamColors ()
function Timer ()
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.JumpSpot
CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator


Variables Detail

ExplodeNow Source code

var int ExplodeNow;

ExplosionCounter Source code

var int ExplosionCounter;

LastExplodeNow Source code

var int LastExplodeNow;

MyHole Source code

var xBombDeliveryHole MyHole;

Team

Team Source code

var(Team) int Team;

xBombDelivery

TouchDownDifficulty Source code

var(xBombDelivery) float TouchDownDifficulty;


Functions Detail

CanDoubleJump Source code

function bool CanDoubleJump ( Pawn Other )

CanMakeJump Source code

function bool CanMakeJump ( Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck )

GetDifficulty Source code

function float GetDifficulty ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostNetReceive Source code

simulated event PostNetReceive ( )

ScoreEffect Source code

function ScoreEffect ( bool touchdown )

SetTeamColors Source code

simulated function SetTeamColors ( )

Timer Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
     TouchDownDifficulty=0.500000
     ObjectiveStringSuffix=" Goal"
     bNotBased=True
     bDestinationOnly=True
     LightType=LT_SubtlePulse
     LightEffect=LE_QuadraticNonIncidence
     LightHue=255
     LightSaturation=55
     LightBrightness=255.000000
     LightRadius=6.000000
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'XGame_StaticMeshes.GameObjects.BombGate'
     bStatic=False
     bHidden=False
     bDynamicLight=True
     bWorldGeometry=True
     bAlwaysRelevant=True
     RemoteRole=ROLE_SimulatedProxy
     NetUpdateFrequency=40.000000
     DrawScale=0.800000
     Skins(0)=Texture'XGameTextures.SuperPickups.BombGate'
     Skins(1)=Combiner'XGameTextures.SuperPickups.BombgatePulseRC'
     bUnlit=True
     SoundRadius=255.000000
     TransientSoundVolume=1.000000
     CollisionRadius=16.000000
     CollisionHeight=16.000000
     bCollideActors=True
     bBlockActors=True
     bProjTarget=True
     bBlockKarma=True
     bNetNotify=True
     bPathColliding=True
}

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Creation time: Wed 7/2/2007 19:16:25.984 - Created with UnCodeX