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Onslaught.ONSTurretBeamEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSTurretBeamEffect

Direct Known Subclasses:

ONSBellyTurretFire, ONSTurretBeamEffectBlue

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function SpawnEffects (vector HitLocation, vector HitNormal)
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal )


Defaultproperties

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter0
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=32,G=32,R=192))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=128,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
         StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'TurretParticles.Beams.TurretBeam5'
         LifetimeRange=(Min=0.150000,Max=0.150000)
         StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
     End Object
     Emitters(0)=BeamEmitter'Onslaught.ONSTurretBeamEffect.BeamEmitter0'

     Begin Object Class=BeamEmitter Name=BeamEmitter1
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=64,G=64,R=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.800000
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(Y=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
     End Object
     Emitters(1)=BeamEmitter'Onslaught.ONSTurretBeamEffect.BeamEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter17
         UseDirectionAs=PTDU_Normal
         ProjectionNormal=(X=1.000000,Z=0.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=128,G=128,R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=255))
         MaxParticles=2
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=150.000000,Max=200.000000))
         InitialParticlesPerSecond=20.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaStar2'
         LifetimeRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSTurretBeamEffect.SpriteEmitter17'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter19
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         Acceleration=(Z=20.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=255))
         ColorScale(1)=(RelativeTime=0.650000,Color=(G=23,R=132))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=8
         StartLocationOffset=(X=16.000000)
         StartLocationRange=(X=(Max=64.000000),Z=(Max=2.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=0.025000))
         SizeScale(0)=(RelativeSize=0.250000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=20.000000,Max=50.000000))
         InitialParticlesPerSecond=900.000000
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(Z=(Max=15.000000))
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=0.200000
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSTurretBeamEffect.SpriteEmitter19'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter20
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=32,G=32,R=255))
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=32,G=32,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=64,G=64,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=3
         StartLocationOffset=(X=10.000000)
         StartLocationRange=(X=(Max=20.000000))
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.100000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=40.000000,Max=60.000000))
         InitialParticlesPerSecond=3000.000000
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(4)=SpriteEmitter'Onslaught.ONSTurretBeamEffect.SpriteEmitter20'

     AutoDestroy=True
     bNoDelete=False
}

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Creation time: Wed 7/2/2007 19:16:11.640 - Created with UnCodeX