defaultproperties
{
Begin Object Class=BeamEmitter Name=BeamEmitter4
BeamDistanceRange=(Min=512.000000,Max=512.000000)
DetermineEndPointBy=PTEP_Distance
RotatingSheets=3
LowFrequencyPoints=2
HighFrequencyPoints=2
BranchProbability=(Max=1.000000)
BranchSpawnAmountRange=(Max=2.000000)
UseColorScale=True
RespawnDeadParticles=False
AlphaTest=False
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=128,G=50,R=50))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=192,G=100,R=100,A=128))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=75.000000,Max=75.000000),Y=(Min=30.000000,Max=30.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'TurretParticles.Beams.TurretBeam5'
LifetimeRange=(Min=0.150000,Max=0.150000)
StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
End Object
Emitters(0)=BeamEmitter'Onslaught.ONSTurretBeamEffectBlue.BeamEmitter4'
Begin Object Class=BeamEmitter Name=BeamEmitter5
BeamDistanceRange=(Min=512.000000,Max=512.000000)
DetermineEndPointBy=PTEP_Distance
RotatingSheets=3
LowFrequencyPoints=2
HighFrequencyPoints=2
BranchProbability=(Max=1.000000)
BranchSpawnAmountRange=(Max=2.000000)
UseColorScale=True
RespawnDeadParticles=False
AlphaTest=False
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.800000
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=30.000000,Max=30.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'EpicParticles.Flares.SoftFlare'
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
End Object
Emitters(1)=BeamEmitter'Onslaught.ONSTurretBeamEffectBlue.BeamEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_Normal
ProjectionNormal=(X=1.000000,Z=0.000000)
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=128,G=128,R=128))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
MaxParticles=2
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=150.000000,Max=200.000000))
InitialParticlesPerSecond=2000.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaMuzzleBlue'
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(2)=SpriteEmitter'Onslaught.ONSTurretBeamEffectBlue.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
Acceleration=(Z=20.000000)
ColorScale(1)=(RelativeTime=0.200000,Color=(B=140,G=83,R=55))
ColorScale(2)=(RelativeTime=0.650000,Color=(B=132,G=23))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=6
StartLocationOffset=(X=5.000000)
StartLocationRange=(X=(Max=64.000000),Z=(Min=-8.000000,Max=8.000000))
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=20.000000,Max=50.000000))
InitialParticlesPerSecond=2000.000000
Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(Z=(Max=15.000000))
WarmupTicksPerSecond=1.000000
RelativeWarmupTime=0.200000
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSTurretBeamEffectBlue.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseColorScale=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=255,G=128))
ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=4
StartLocationOffset=(X=10.000000)
StartLocationRange=(X=(Max=20.000000))
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.100000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=40.000000,Max=60.000000))
InitialParticlesPerSecond=2000.000000
Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(4)=SpriteEmitter'Onslaught.ONSTurretBeamEffectBlue.SpriteEmitter2'
}
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