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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- UT2004RPG.RPGWeapon | +-- DruidsRPGcvs.OneDropRPGWeapon | +-- DruidsRPGcvs.RW_EnhancedInfinity | +-- DruidsRPGcvs.RW_EngineerLink
Variables Summary |
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Inherited Variables from DruidsRPGcvs.RW_EnhancedInfinity |
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DamageBonus |
Functions Summary | ||
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bool | AllowedFor (class<Weapon> Weapon, Pawn Other) | |
bool | CanThrow () | |
ConstructItemName () |
Inherited Functions from DruidsRPGcvs.RW_EnhancedInfinity |
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AdjustTargetDamage, AllowedFor, ConsumeAmmo, StartFire, WeaponTick |
Inherited Functions from DruidsRPGcvs.OneDropRPGWeapon |
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CanThrow, CheckCorrectDamage, ConstructItemName, DropFrom |
Functions Detail |
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Defaultproperties |
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defaultproperties { bCanThrow=false DamageBonus=0.000000 PrefixPos="Engineer " PrefixNeg="Engineer " PostfixPos=" of Infinity" PostfixNeg=" of Infinity" bCanHaveZeroModifier=True MaxModifier=0 MinModifier=0 ModifierOverlay=Shader'XGameShaders.BRShaders.BombIconRS' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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