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UT2004RPG.AbilitySmartHealing


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class AbilitySmartHealing extends RPGAbility
    abstract;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    if (Data.HealthBonus < 50 || Data.AmmoMax < 25)
        return 0;
    else
        return Super.Cost(Data, CurrentLevel);
}

static function bool OverridePickupQuery(Pawn Other, Pickup item, out byte bAllowPickup, int AbilityLevel)
{
    local int HealMax;

    if (TournamentHealth(item) != None)
    {
        HealMax = TournamentHealth(item).GetHealMax(Other);
        if (Other.Health + TournamentHealth(item).HealingAmount < HealMax)
        {
            Other.GiveHealth(int(float(TournamentHealth(item).HealingAmount) * 0.25 * AbilityLevel), HealMax);
            bAllowPickup = 1;
            return true;
        }
    }

    return false;
}

defaultproperties
{
    AbilityName="Smart Healing"
    Description="Causes healing items to heal you an addition 25% per level. You need to have a Health Bonus stat of at least 50 and a Max Ammo stat of at least 25 to purchase this ability. (Max Level: 4)"
    StartingCost=15
    CostAddPerLevel=5
    MaxLevel=4
}

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Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:32.250 - Created with UnCodeX