Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
class AbilityShieldStrength extends RPGAbility abstract; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { if (Data.HealthBonus < 100) return 0; else return Super.Cost(Data, CurrentLevel); } static simulated function ModifyPawn(Pawn Other, int AbilityLevel) { if (xPawn(Other) != None) xPawn(Other).ShieldStrengthMax = xPawn(Other).default.ShieldStrengthMax + 25 * AbilityLevel; } defaultproperties { AbilityName="Shields Up!" Description="Increases your maximum shield by 25 per level. You must have a Health Bonus stat of 100 before you can purchase this ability. (Max Level: 4)" StartingCost=20 CostAddPerLevel=5 MaxLevel=4 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |