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class AbilitySpeed extends RPGAbility abstract; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { if (Data.Level < 10 * (CurrentLevel + 1)) return 0; else return Super.Cost(Data, CurrentLevel); } static simulated function ModifyPawn(Pawn Other, int AbilityLevel) { Other.GroundSpeed = Other.default.GroundSpeed * (1.0 + 0.05 * float(AbilityLevel)); Other.WaterSpeed = Other.default.WaterSpeed * (1.0 + 0.05 * float(AbilityLevel)); Other.AirSpeed = Other.default.AirSpeed * (1.0 + 0.05 * float(AbilityLevel)); } defaultproperties { AbilityName="Quickfoot" Description="Increases your speed in all environments by 5% per level. The Speed adrenaline combo will stack with this effect. You must be a Level equal to ten times the ability level you wish to have before you can purchase it. (Max Level: 4)" StartingCost=10 CostAddPerLevel=5 MaxLevel=5 } |
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