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XInterface.UT2InstantActionPage

Extends
UT2K3GUIPage

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K3GUIPage
               |   
               +-- XInterface.UT2InstantActionPage

Variables Summary
stringBotConfigTabHint
stringBotConfigTabLabel
boolbSpectate
stringMainTabHint
stringMainTabLabel
stringMapListTabHint
stringMapListTabLabel
stringMutatorTabHint
stringMutatorTabLabel
GUITabControlMyTabs
Tab_InstantActionBotConfigpBotConfig
stringPlayerTabHint
stringPlayerTabLabel
Tab_InstantActionMainpMain
Tab_InstantActionMapListpMapList
Tab_InstantActionMutatorspMutators
Tab_PlayerSettingspPlayerSetup
Tab_InstantActionBaseRulespRules
stringRulesTabHint
stringRulesTabLabel
Inherited Variables from XInterface.GUIPage
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers

Functions Summary
functionbool BackButtonClick (GUIComponent Sender)
function ChangeCustomBots ()
function ChangeGameType ()
event ChangeHint (string NewHint)
function InitComponent (GUIController MyController, GUIComponent MyOwner)
function InternalOnClose (optional Bool bCanceled)
function InternalOnReOpen ()
functionbool PlayButtonClick (GUIComponent Sender)
functionbool SpecButtonClick (GUIComponent Sender)
function TabChange (GUIComponent Sender)
Inherited Functions from XInterface.GUIPage
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus


Variables Detail

BotConfigTabHint Source code

var localized string BotConfigTabHint;

BotConfigTabLabel Source code

var localized string BotConfigTabLabel;

bSpectate Source code

var bool bSpectate;

MainTabHint Source code

var localized string MainTabHint;

MainTabLabel Source code

var localized string MainTabLabel;

MapListTabHint Source code

var localized string MapListTabHint;

MapListTabLabel Source code

var localized string MapListTabLabel;

MutatorTabHint Source code

var localized string MutatorTabHint;

MutatorTabLabel Source code

var localized string MutatorTabLabel;

MyTabs Source code

var GUITabControl MyTabs;

pBotConfig Source code

var Tab_InstantActionBotConfig pBotConfig;

PlayerTabHint Source code

var localized string PlayerTabHint;

PlayerTabLabel Source code

var localized string PlayerTabLabel;

pMain Source code

var Tab_InstantActionMain pMain;

pMapList Source code

var Tab_InstantActionMapList pMapList;

pMutators Source code

var Tab_InstantActionMutators pMutators;

pPlayerSetup Source code

var Tab_PlayerSettings pPlayerSetup;

pRules Source code

var Tab_InstantActionBaseRules pRules;

RulesTabHint Source code

var localized string RulesTabHint;

RulesTabLabel Source code

var localized string RulesTabLabel;


Functions Detail

BackButtonClick Source code

function bool BackButtonClick ( GUIComponent Sender )

ChangeCustomBots Source code

function ChangeCustomBots ( )

ChangeGameType Source code

function ChangeGameType ( )

ChangeHint Source code

event ChangeHint ( string NewHint )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner )

InternalOnClose Source code

function InternalOnClose ( optional Bool bCanceled )

InternalOnReOpen Source code

function InternalOnReOpen ( )

PlayButtonClick Source code

function bool PlayButtonClick ( GUIComponent Sender )

SpecButtonClick Source code

function bool SpecButtonClick ( GUIComponent Sender )

TabChange Source code

function TabChange ( GUIComponent Sender )


Defaultproperties

defaultproperties
{
     MainTabLabel="Select Map"
     MainTabHint="Choose the starting map and game type to play..."
     RulesTabLabel="Game Rules"
     RulesTabHint="Configure the current game type..."
     MutatorTabLabel="Mutators"
     MutatorTabHint="Select and configure any mutators to use..."
     MapListTabLabel="Map List"
     MapListTabHint="Configure the list of maps to play..."
     BotConfigTabLabel="Bot Config"
     BotConfigTabHint="Configure any bots that will be in the session..."
     PlayerTabLabel="Player"
     PlayerTabHint="Configure your UT2003 Avatar..."
     Background=Texture'InterfaceContent.Backgrounds.bg09'
     OnReOpen=UT2InstantActionPage.InternalOnReOpen
     OnClose=UT2InstantActionPage.InternalOnClose
     Begin Object Class=GUITitleBar Name=IAPageHeader
         Effect=FinalBlend'InterfaceContent.Menu.CO_Final'
         Caption="Instant Action"
         StyleName="Header"
         WinTop=0.036406
         WinHeight=46.000000
     End Object
     Controls(0)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageHeader'

     Begin Object Class=GUITabControl Name=IAPageTabs
         TabHeight=0.040000
         WinTop=0.250000
         WinHeight=48.000000
         bAcceptsInput=True
         OnActivate=IAPageTabs.InternalOnActivate
         OnChange=UT2InstantActionPage.TabChange
     End Object
     Controls(1)=GUITabControl'XInterface.UT2InstantActionPage.IAPageTabs'

     Begin Object Class=GUITitleBar Name=IAPageFooter
         bUseTextHeight=False
         StyleName="Footer"
         WinTop=0.930000
         WinLeft=0.120000
         WinWidth=0.635000
         WinHeight=0.055000
     End Object
     Controls(2)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageFooter'

     Begin Object Class=GUIButton Name=IAPagePlayButton
         Caption="PLAY"
         StyleName="SquareMenuButton"
         Hint="Start a Match With These Settings"
         WinTop=0.930000
         WinLeft=0.880000
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2InstantActionPage.PlayButtonClick
         OnKeyEvent=IAPagePlayButton.InternalOnKeyEvent
     End Object
     Controls(3)=GUIButton'XInterface.UT2InstantActionPage.IAPagePlayButton'

     Begin Object Class=GUIButton Name=IAPageBackButton
         Caption="BACK"
         StyleName="SquareMenuButton"
         Hint="Return to Previous Menu"
         WinTop=0.930000
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2InstantActionPage.BackButtonClick
         OnKeyEvent=IAPageBackButton.InternalOnKeyEvent
     End Object
     Controls(4)=GUIButton'XInterface.UT2InstantActionPage.IAPageBackButton'

     Begin Object Class=GUIButton Name=IAPageSpecButton
         Caption="SPECTATE"
         StyleName="SquareMenuButton"
         Hint="Spectate a Match With These Settings"
         WinTop=0.930000
         WinLeft=0.758125
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2InstantActionPage.SpecButtonClick
         OnKeyEvent=IAPageSpecButton.InternalOnKeyEvent
     End Object
     Controls(5)=GUIButton'XInterface.UT2InstantActionPage.IAPageSpecButton'

     WinHeight=1.000000
}

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Creation time: Wed 7/2/2007 19:16:21.703 - Created with UnCodeX