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XInterface.Tab_PlayerSettings

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_PlayerSettings

Variables Summary
boolbChanged
boolbRenderDude
boolbUnlocked
stringHandNames[4]
stringOriginalTeam
stringShow3DViewCaption
stringShowBioCaption
SpinnyWeapSpinnyDude
vectorSpinnyDudeOffset
stringTeamNames[2]
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner)
functionbool InternalApply (GUIComponent Sender)
functionbool InternalDraw (Canvas canvas)
function InternalOnChange (GUIComponent Sender)
functionbool InternalOnClick (GUIComponent Sender)
function InternalOnLoadINI (GUIComponent Sender, string s)
functionbool NextAnim (GUIComponent Sender)
functionbool PlayList (GUIComponent Sender)
function ShowPanel (bool bShow)
function TeamChange (GUIComponent Sender)
functionbool Toggle3DView (GUIComponent Sender)
function UpdateSpinnyDude ()
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

bChanged Source code

var bool bChanged;

bRenderDude Source code

var bool bRenderDude;

bUnlocked Source code

var config bool bUnlocked;

HandNames[4] Source code

var localized string HandNames[4];

OriginalTeam Source code

var string OriginalTeam;

Show3DViewCaption Source code

var localized string Show3DViewCaption;

ShowBioCaption Source code

var localized string ShowBioCaption;

SpinnyDude Source code

var SpinnyWeap SpinnyDude;

SpinnyDudeOffset Source code

var vector SpinnyDudeOffset;

TeamNames[2] Source code

var localized string TeamNames[2];


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner )

InternalApply Source code

function bool InternalApply ( GUIComponent Sender )

InternalDraw Source code

function bool InternalDraw ( Canvas canvas )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender )

InternalOnClick Source code

function bool InternalOnClick ( GUIComponent Sender )

InternalOnLoadINI Source code

function InternalOnLoadINI ( GUIComponent Sender, string s )

NextAnim Source code

function bool NextAnim ( GUIComponent Sender )

PlayList Source code

function bool PlayList ( GUIComponent Sender )

ShowPanel Source code

function ShowPanel ( bool bShow )

TeamChange Source code

function TeamChange ( GUIComponent Sender )

Toggle3DView Source code

function bool Toggle3DView ( GUIComponent Sender )

UpdateSpinnyDude Source code

function UpdateSpinnyDude ( )


Defaultproperties

defaultproperties
{
     HandNames(0)="Right"
     HandNames(1)="Hidden"
     HandNames(2)="Left"
     HandNames(3)="Center"
     TeamNames(0)="Red"
     TeamNames(1)="Blue"
     SpinnyDudeOffset=(X=150.000000,Y=77.000000,Z=-22.000000)
     bRenderDude=True
     ShowBioCaption="Bio"
     Show3DViewCaption="3D View"
     Begin Object Class=GUIImage Name=PlayerBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.008854
         WinLeft=0.506016
         WinWidth=0.434062
         WinHeight=0.377694
     End Object
     Controls(0)=GUIImage'XInterface.Tab_PlayerSettings.PlayerBK1'

     Begin Object Class=moEditBox Name=PlayerName
         CaptionWidth=0.250000
         Caption="Name"
         OnCreateComponent=PlayerName.InternalOnCreateComponent
         IniOption="@INTERNAL"
         IniDefault="Player"
         Hint="Changes the alias you play as."
         WinTop=0.714063
         WinLeft=0.121093
         WinWidth=0.300000
         WinHeight=0.060000
         OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI
     End Object
     Controls(1)=moEditBox'XInterface.Tab_PlayerSettings.PlayerName'

     Begin Object Class=moComboBox Name=PlayerTeam
         ComponentJustification=TXTA_Left
         CaptionWidth=0.650000
         Caption="Preferred Team"
         OnCreateComponent=PlayerTeam.InternalOnCreateComponent
         IniOption="@Internal"
         IniDefault="Red"
         Hint="Changes the team you will play on by default."
         WinTop=0.036979
         WinLeft=0.524766
         WinWidth=0.393750
         WinHeight=0.060000
         OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI
     End Object
     Controls(2)=moComboBox'XInterface.Tab_PlayerSettings.PlayerTeam'

     Begin Object Class=moComboBox Name=PlayerHand
         ComponentJustification=TXTA_Left
         CaptionWidth=0.650000
         Caption="Weapon"
         OnCreateComponent=PlayerHand.InternalOnCreateComponent
         IniOption="@INTERNAL"
         IniDefault="High"
         Hint="Changes whether your weapon is visible."
         WinTop=0.130729
         WinLeft=0.524766
         WinWidth=0.393750
         WinHeight=0.060000
         OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI
     End Object
     Controls(3)=moComboBox'XInterface.Tab_PlayerSettings.PlayerHand'

     Begin Object Class=GUICharacterListTeam Name=PlayerCharList
         IniOption="@Internal"
         StyleName="CharButton"
         Hint="Changes the character you play as."
         WinTop=0.813543
         WinLeft=0.036465
         WinWidth=0.453729
         WinHeight=0.189297
         OnClick=PlayerCharList.InternalOnClick
         OnRightClick=PlayerCharList.InternalOnRightClick
         OnMousePressed=PlayerCharList.InternalOnMousePressed
         OnMouseRelease=PlayerCharList.InternalOnMouseRelease
         OnKeyEvent=PlayerCharList.InternalOnKeyEvent
         OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI
         OnBeginDrag=PlayerCharList.InternalOnBeginDrag
         OnEndDrag=PlayerCharList.InternalOnEndDrag
         OnDragDrop=PlayerCharList.InternalOnDragDrop
         OnDragEnter=PlayerCharList.InternalOnDragEnter
         OnDragLeave=PlayerCharList.InternalOnDragLeave
         OnDragOver=PlayerCharList.InternalOnDragOver
     End Object
     Controls(4)=GUICharacterListTeam'XInterface.Tab_PlayerSettings.PlayerCharList'

     Begin Object Class=GUIScrollTextBox Name=PlayerScroll
         CharDelay=0.002500
         EOLDelay=0.500000
         OnCreateComponent=PlayerScroll.InternalOnCreateComponent
         WinTop=0.406000
         WinLeft=0.506132
         WinWidth=0.472071
         WinHeight=0.397070
         bNeverFocus=True
     End Object
     Controls(5)=GUIScrollTextBox'XInterface.Tab_PlayerSettings.PlayerScroll'

     Begin Object Class=GUIButton Name=PlayerLeft
         StyleName="ArrowLeft"
         WinTop=0.886460
         WinLeft=0.000781
         WinWidth=0.043555
         WinHeight=0.084414
         bNeverFocus=True
         bRepeatClick=True
         OnClickSound=CS_Down
         OnClick=Tab_PlayerSettings.InternalOnClick
         OnKeyEvent=PlayerLeft.InternalOnKeyEvent
     End Object
     Controls(6)=GUIButton'XInterface.Tab_PlayerSettings.PlayerLeft'

     Begin Object Class=GUIButton Name=PlayerRight
         StyleName="ArrowRight"
         WinTop=0.886460
         WinLeft=0.479688
         WinWidth=0.043555
         WinHeight=0.084414
         bNeverFocus=True
         bRepeatClick=True
         OnClickSound=CS_Up
         OnClick=Tab_PlayerSettings.InternalOnClick
         OnKeyEvent=PlayerRight.InternalOnKeyEvent
     End Object
     Controls(7)=GUIButton'XInterface.Tab_PlayerSettings.PlayerRight'

     Begin Object Class=GUIImage Name=PlayerPortrait
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         WinTop=0.024583
         WinLeft=0.172250
         WinWidth=0.183000
         WinHeight=0.637000
     End Object
     Controls(8)=GUIImage'XInterface.Tab_PlayerSettings.PlayerPortrait'

     Begin Object Class=GUIButton Name=Player3DView
         Caption="3D View"
         Hint="Toggle between 3D view and biography of character."
         WinTop=0.977868
         WinLeft=0.620000
         WinWidth=0.250000
         WinHeight=0.050000
         OnClick=Tab_PlayerSettings.Toggle3DView
         OnKeyEvent=Player3DView.InternalOnKeyEvent
     End Object
     Controls(9)=GUIButton'XInterface.Tab_PlayerSettings.Player3DView'

     Begin Object Class=GUIImage Name=PlayerPortraitBorder
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.018500
         WinLeft=0.168687
         WinWidth=0.188563
         WinHeight=0.647875
     End Object
     Controls(10)=GUIImage'XInterface.Tab_PlayerSettings.PlayerPortraitBorder'

     Begin Object Class=GUIImage Name=Player3DBack
         Image=Texture'InterfaceContent.Menu.BorderBoxA'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.156000
         WinLeft=0.506132
         WinWidth=0.472071
         WinHeight=0.742383
         bVisible=False
         bAcceptsInput=True
         OnClickSound=CS_Click
         OnClick=Tab_PlayerSettings.NextAnim
     End Object
     Controls(11)=GUIImage'XInterface.Tab_PlayerSettings.Player3DBack'

     Begin Object Class=moNumericEdit Name=PlayerFOV
         MinValue=80
         MaxValue=100
         ComponentJustification=TXTA_Left
         CaptionWidth=0.650000
         Caption="Default FOV"
         OnCreateComponent=PlayerFOV.InternalOnCreateComponent
         IniOption="@INTERNAL"
         IniDefault="85"
         Hint="This value will change your field of view while playing."
         WinTop=0.228123
         WinLeft=0.524766
         WinWidth=0.393750
         WinHeight=0.060000
         OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI
     End Object
     Controls(12)=moNumericEdit'XInterface.Tab_PlayerSettings.PlayerFOV'

     Begin Object Class=moCheckBox Name=PlayerSmallWeap
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Small Weapons"
         OnCreateComponent=PlayerSmallWeap.InternalOnCreateComponent
         IniOption="@Internal"
         IniDefault="False"
         Hint="Makes your first person weapon smaller."
         WinTop=0.318333
         WinLeft=0.521875
         WinWidth=0.393750
         WinHeight=0.040000
     End Object
     Controls(13)=moCheckBox'XInterface.Tab_PlayerSettings.PlayerSmallWeap'

     Begin Object Class=GUIButton Name=PlayerOGG
         Caption="Play List"
         Hint="Configure your OGG Play List."
         WinTop=0.918750
         WinLeft=0.620000
         WinWidth=0.250000
         WinHeight=0.050000
         OnClick=Tab_PlayerSettings.Playlist
         OnKeyEvent=PlayerOGG.InternalOnKeyEvent
     End Object
     Controls(14)=GUIButton'XInterface.Tab_PlayerSettings.PlayerOGG'

     WinTop=0.150000
     WinHeight=0.720000
     OnDraw=Tab_PlayerSettings.InternalDraw
}

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Creation time: Wed 7/2/2007 19:16:19.281 - Created with UnCodeX