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XGame.xDomPointB

Extends
xDomPoint
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.DominationPoint
                  |   
                  +-- XGame.xDomPoint
                     |   
                     +-- XGame.xDomPointB

Variables Summary
Inherited Variables from XGame.xDomPoint
CBlueState[2], CDisableState[2], CNeutralState[2], ControlEvent, ControlSound, CRedState[2], DomCombiner[2], DomLetter, DOMRing, DomShader, EffectOffset, NoPulseAlpha, PointName, PulseSpeed, SBlueState, SDisableState, SNeutralState, SRedState
Inherited Variables from UnrealGame.DominationPoint
bControllable, ControllingPawn, ControllingTeam, PrimaryTeam

Functions Summary
function PostBeginPlay ()
Inherited Functions from XGame.xDomPoint
BetterObjectiveThan, GetHumanName, PlayAlarm, PostBeginPlay, PostNetReceive, Pulse, ResetPoint, SetShaderStatus, Tick, Timer, Touch, UnTouch, UpdateStatus
Inherited Functions from UnrealGame.DominationPoint
CheckPrimaryTeam, TellBotHowToDisable


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     PointName="B"
     ControlEvent="xDOMMonitorB"
     DomCombiner(0)=Combiner'XGameShaders.DomShaders.DomBCombiner'
     DomShader=Shader'XGameShaders.DomShaders.PulseBShader'
     ObjectiveName="Point B"
     Skins(1)=Combiner'XGameShaders.DomShaders.DomPointBCombiner'
}

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Creation time: Wed 7/2/2007 19:16:26.406 - Created with UnCodeX