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XGame.NightFemaleVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.NightFemaleVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
     VoiceGender=VG_Female
     NameSound(0)=Sound'TauntPack.FN_redleader'
     NameSound(1)=Sound'TauntPack.FN_blueleader'
     AckSound(0)=Sound'TauntPack.fn_affirmative'
     AckSound(1)=Sound'TauntPack.fn_got_it'
     AckSound(2)=Sound'TauntPack.fn_im_on_it'
     AckSound(3)=Sound'TauntPack.fn_roger'
     FFireSound(0)=Sound'TauntPack.fn_im_on_your_team'
     FFireSound(1)=Sound'TauntPack.fn_im_on_your_team_idiot'
     FFireSound(2)=Sound'TauntPack.fn_same_team'
     TauntSound(0)=Sound'TauntPack.FN_and_stay_down'
     TauntSound(1)=Sound'TauntPack.FN_anyoneelsewantsome'
     TauntSound(2)=Sound'TauntPack.FN_boom'
     TauntSound(3)=Sound'TauntPack.FN_burnbaby'
     TauntSound(4)=Sound'TauntPack.FN_diebitch'
     TauntSound(5)=Sound'TauntPack.FN_eatthat'
     TauntSound(6)=Sound'TauntPack.FN_fightlikenali'
     TauntSound(7)=Sound'TauntPack.FN_isthatyourbest'
     TauntSound(8)=Sound'TauntPack.FN_kissmyass'
     TauntSound(9)=Sound'TauntPack.FN_loser'
     TauntSound(10)=Sound'TauntPack.FN_myhouse'
     TauntSound(11)=Sound'TauntPack.FN_next'
     TauntSound(12)=Sound'TauntPack.FN_ohyeah'
     TauntSound(13)=Sound'TauntPack.FN_ownage'
     TauntSound(14)=Sound'TauntPack.FN_seeya'
     TauntSound(15)=Sound'TauntPack.FN_that_had_to_hurt'
     TauntSound(16)=Sound'TauntPack.FN_useless'
     TauntSound(17)=Sound'TauntPack.FN_you_play_like_a_girl'
     TauntSound(18)=Sound'TauntPack.FN_youbedead'
     TauntSound(19)=Sound'TauntPack.FN_youlikethat'
     TauntSound(20)=Sound'TauntPack.FN_youwhore'
     TauntSound(21)=Sound'TauntPack.fn_fresh_meat'
     TauntSound(22)=Sound'TauntPack.fn_i_must_break_you'
     TauntSound(23)=Sound'TauntPack.fn_ill_swallow_your_soul'
     TauntSound(24)=Sound'TauntPack.fn_lost_is_your_soul'
     TauntSound(25)=Sound'TauntPack.fn_meet_your_executioner'
     TauntSound(26)=Sound'TauntPack.fn_my_name_is_death'
     TauntSound(27)=Sound'TauntPack.fn_no_tears_please_its_a_waste_of_good_suffering'
     TauntSound(28)=Sound'TauntPack.fn_pain_will_purify_you'
     TauntString(21)="Fresh Meat"
     TauntString(22)="I Must Break You"
     TauntString(23)="I'll Swallow Your Soul"
     TauntString(24)="Lost Is Your Soul"
     TauntString(25)="Meet Your Executioner"
     TauntString(26)="My Name Is Death"
     TauntString(27)="No Tears Please.."
     TauntString(28)="Pain Will Purify You"
     numTaunts=29
     OrderSound(0)=Sound'TauntPack.fn_defend_the_base'
     OrderSound(1)=Sound'TauntPack.FN_holdthisposition'
     OrderSound(2)=Sound'TauntPack.fn_attack_their_base'
     OrderSound(3)=Sound'TauntPack.fn_cover_me'
     OrderSound(4)=Sound'TauntPack.FN_searchanddestroy'
     OrderSound(10)=Sound'TauntPack.FN_take_their_flag'
     OrderSound(11)=Sound'TauntPack.fn_defend_the_flag'
     OrderSound(12)=Sound'TauntPack.FN_attackalpha'
     OrderSound(13)=Sound'TauntPack.FN_attackbravo'
     OrderSound(14)=Sound'TauntPack.FN_gettheball'
     OtherSound(0)=Sound'TauntPack.fn_base_is_undefended'
     OtherSound(1)=Sound'TauntPack.fn_get_our_flag_back'
     OtherSound(2)=Sound'TauntPack.FN_igottheflag'
     OtherSound(3)=Sound'TauntPack.fn_ive_got_your_back'
     OtherSound(4)=Sound'TauntPack.fn_im_hit'
     OtherSound(5)=Sound'TauntPack.fn_man_down'
     OtherSound(6)=Sound'TauntPack.fn_im_all_alone_here'
     OtherSound(7)=Sound'TauntPack.fn_negative'
     OtherSound(8)=Sound'TauntPack.fn_got_it'
     OtherSound(9)=Sound'TauntPack.fn_in_position'
     OtherSound(10)=Sound'TauntPack.fn_im_going_in'
     OtherSound(11)=Sound'TauntPack.fn_area_secure'
     OtherSound(12)=Sound'TauntPack.fn_enemy_flag_carrier_is_here'
     OtherSound(13)=Sound'TauntPack.fn_i_need_backup'
     OtherSound(14)=Sound'TauntPack.fn_incoming'
     OtherSound(15)=Sound'TauntPack.fn_ball_carrier_is_here'
     OtherSound(16)=Sound'TauntPack.fn_point_alpha_secure'
     OtherSound(17)=Sound'TauntPack.fn_point_bravo_secure'
     OtherSound(18)=Sound'TauntPack.FN_attackalpha'
     OtherSound(19)=Sound'TauntPack.FN_attackbravo'
     OtherSound(20)=Sound'TauntPack.fn_the_base_is_under_attack'
     OtherSound(21)=Sound'TauntPack.fn_were_being_overrun'
     OtherSound(22)=Sound'TauntPack.fn_under_heavy_attack'
     OtherSound(23)=Sound'TauntPack.fn_defend_point_alpha'
     OtherSound(24)=Sound'TauntPack.fn_defend_point_bravo'
     OtherSound(25)=Sound'TauntPack.FN_gettheball'
     OtherSound(26)=Sound'TauntPack.fn_im_on_defense'
     OtherSound(27)=Sound'TauntPack.fn_im_on_offense'
     OtherSound(28)=Sound'TauntPack.fn_take_point_alpha'
     OtherSound(29)=Sound'TauntPack.fn_take_point_bravo'
     OtherSound(30)=Sound'TauntPack.FN_medic'
     OtherSound(31)=Sound'TauntPack.FN_nice'
     DeathPhrases(0)=Sound'TauntPack.FN_medic'
     DeathPhrases(1)=Sound'TauntPack.FN_nice'
     NumDeathPhrases=2
     VoicePackName="Female Night"
}

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Creation time: Wed 7/2/2007 19:16:07.562 - Created with UnCodeX