Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.Intro_Crowd

Extends
xIntroPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xIntroPawn
            |   
            +-- XGame.Intro_Crowd

Variables Summary
floatnextOffset
floatnextRate
NamenextSeq
floatnextTween
Crowd
array<mesh>AvailableMeshes
Inherited Variables from XGame.xIntroPawn
MeshNameString, PawnShadow, ShadowDarkness, ShadowDirection
Inherited Variables from UnrealGame.UnrealPawn
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType

Functions Summary
function MultiSetup (float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp)
event PostBeginPlay ()
event Timer ()
Inherited Functions from XGame.xIntroPawn
AddDefaultInventory, Destroyed, PostBeginPlay
Inherited Functions from UnrealGame.UnrealPawn
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage


Variables Detail

nextOffset Source code

var float nextOffset;

nextRate Source code

var float nextRate;

nextSeq Source code

var Name nextSeq;

nextTween Source code

var float nextTween;

Crowd

AvailableMeshes Source code

var(Crowd) export editinline array<mesh> AvailableMeshes;


Functions Detail

MultiSetup Source code

function MultiSetup ( float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp )

PostBeginPlay Source code

event PostBeginPlay ( )

Timer Source code

event Timer ( )


Defaultproperties

defaultproperties
{
     MeshNameString="intro_crowd.crowd_d1_a"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:02.828 - Created with UnCodeX