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XGame.Intro_Crowd


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// ====================================================================
//  Class:  XGame.Intro_Crowd
//  Parent: XGame.xIntroPawn
//
// ====================================================================

class Intro_Crowd extends xIntroPawn;

var(Crowd) export editinline array<mesh>    AvailableMeshes;    // Available meshes to pick from	

var Name nextSeq;
var float nextRate;
var float nextTween;
var float nextOffset;

// Assign a random mesh to the pawn if any have been provided

event PostBeginPlay()
{
    if (AvailableMeshes.Length>0)
    {
        LinkMesh(AvailableMeshes[rand(AvailableMeshes.Length)],false);
    }
    Super.PostBeginPlay();
}

function MultiSetup(float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp)
{
    nextSeq = AnimSeq;
    nextRate = AnimRate;
    nextTween = AnimTween;
    nextOffset = AnimOffsetClamp;

    if (delay>0)
        SetTimer(delay,false);
    else
        Timer();
}

event Timer()
{
    LoopAnim(nextSeq, nextRate, nextTween);
    if (NextOffset>0)
        SetAnimFrame( frand()*NextOffset);
}

defaultproperties
{
     MeshNameString="intro_crowd.crowd_d1_a"
}

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Class file time: Mon 23/10/2006 20:35:08.000 - Creation time: Wed 7/2/2007 19:16:42.265 - Created with UnCodeX