| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- XWeapons.WeaponLocker
|
+-- UT2004RPG.RPGWeaponLocker
| Variables Summary | |
|---|---|
| array<RPGWeapon.ChaosAmmoTypeStructClone> | ChaosAmmoTypes |
| WeaponLocker | ReplacedLocker |
| MutUT2004RPG | RPGMut |
| Inherited Variables from XWeapons.WeaponLocker |
|---|
| bSentinelProtected, Customers, Effect, LockerString, Weapons |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
| Structures Summary |
|---|
| Inherited Structures from XWeapons.WeaponLocker |
|---|
| PawnToucher, WeaponEntry |
| Functions Summary | ||
|---|---|---|
![]() | Inventory | SpawnCopy (pawn Other) |
![]() | Tick (float deltaTime) | |
![]() | Touch (actor Other) LockerPickup | |
| Inherited Functions from XWeapons.WeaponLocker |
|---|
| AddCustomer, BeginState, BotDesireability, destroyed, DetourWeight, GetHumanReadableName, HasCustomer, PostNetBeginPlay, ReadyToPickup, Reset, SpawnLockerWeapon, Touch, UpdateHUD, UpdatePrecacheMaterials, ValidTouch |
| States Summary |
|---|
| LockerPickup Source code |
|---|
|
auto state LockerPickup |
| Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
SpawnCopy Source code
Tick Source code
Touch LockerPickup Source code| Defaultproperties |
|---|
defaultproperties { bStatic=False bGameRelevant=True bCollideWorld=False } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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