Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2004RPG.RPGWeaponLocker

Extends
WeaponLocker
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XWeapons.WeaponLocker
         |   
         +-- UT2004RPG.RPGWeaponLocker

Variables Summary
array<RPGWeapon.ChaosAmmoTypeStructClone>ChaosAmmoTypes
WeaponLockerReplacedLocker
MutUT2004RPGRPGMut
Inherited Variables from XWeapons.WeaponLocker
bSentinelProtected, Customers, Effect, LockerString, Weapons
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Structures Summary
Inherited Structures from XWeapons.WeaponLocker
PawnToucher, WeaponEntry

Functions Summary
functionInventory SpawnCopy (pawn Other)
function Tick (float deltaTime)
function Touch (actor Other)
LockerPickup
Inherited Functions from XWeapons.WeaponLocker
AddCustomer, BeginState, BotDesireability, destroyed, DetourWeight, GetHumanReadableName, HasCustomer, PostNetBeginPlay, ReadyToPickup, Reset, SpawnLockerWeapon, Touch, UpdateHUD, UpdatePrecacheMaterials, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
LockerPickup Source code
auto state LockerPickup
Touch


Variables Detail

ChaosAmmoTypes Source code

var array<RPGWeapon.ChaosAmmoTypeStructClone> ChaosAmmoTypes;

ReplacedLocker Source code

var WeaponLocker ReplacedLocker;

RPGMut Source code

var MutUT2004RPG RPGMut;


Functions Detail

SpawnCopy Source code

function Inventory SpawnCopy ( pawn Other )

Tick Source code

function Tick ( float deltaTime )

Touch LockerPickup Source code

simulated function Touch ( actor Other )


Defaultproperties

defaultproperties
{
     bStatic=False
     bGameRelevant=True
     bCollideWorld=False
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:14.546 - Created with UnCodeX