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Onslaught.ONSPowerNodeNeutral

Extends
ONSPowerNode

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.DestroyableObjective
                  |   
                  +-- Onslaught.ONSPowerCore
                     |   
                     +-- Onslaught.ONSPowerNode
                        |   
                        +-- Onslaught.ONSPowerNodeNeutral

Variables Summary
Inherited Variables from Onslaught.ONSPowerNode
ConstructingString, EnergySphere, NeutralString
Inherited Variables from Onslaught.ONSPowerCore
ActiveSound, bFinalCore, BlueActivationEventName, BlueActiveSkins, BlueConstructingSkins, bOldUnderAttack, bPowered, bPoweredByBlue, bPoweredByRed, bSevered, bShowNodeBeams, bStartNeutral, bUnderAttack, CloseActors, ConstructedEvent[2], ConstructedSound, ConstructionTime, ConstructionTimeElapsed, Constructor, CoreStage, DeadStaticMesh, DestroyedEventName, DestroyedEvent[4], DestroyedSound, DestructionMessageIndex, ExplosionEffect, FinalCoreDistance[2], HealedSound, HealingSound, HealingTime, HUDLocation, LastAttackAnnouncementTime, LastAttacker, LastAttackExpirationTime, LastAttackMessageTime, LastAttackTime, LastCoreStage, LastDamagedBy, LastDefenderTeamIndex, LastHealedBy, LinkedNodes, NeutralSound, NextCore, NodeBeamEffect, NodeHealEffect, NodeNum, PowerLinks, RedActivationEventName, RedActiveSkins, RedConstructingSkins, RoamingEnergy, SeveredDamagePerSecond, Shield, ShieldClass, ShieldOffset, StartConstructionSound, TeleportPads, TeleportTrigger

Functions Summary
Inherited Functions from Onslaught.ONSPowerNode
GetHumanReadableName, PostBeginPlay, PowerCoreActive, PowerCoreConstructing, PowerCoreDestroyed, PowerCoreDisabled, PowerCoreNeutral, SpawnNodeTeleportTrigger, TellBotHowToHeal
Inherited Functions from Onslaught.ONSPowerCore
AddPowerLink, BeginPlay, BeginState, Bump, CheckShield, CheckTouching, ClosestTo, DisableObjective, EndState, FindCloseActors, FindNodeLinkIndex, GetHumanReadableName, HasHealthBar, HasUsefulVehicles, HealDamage, KillEnemyFirst, LegitimateTargetOf, LinkedTo, LinkedToCoreConstructingFor, NearObjective, NotifyLocalPlayerTeamReceived, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PowerCoreActive, PowerCoreConstructing, PowerCoreDestroyed, PowerCoreDisabled, PowerCoreNeutral, PowerCoreReconstitution, PowerCoreReset, PoweredBy, RateCore, RemovedCoreLink, RemovePowerLink, Reset, ResetLinks, SetInitialState, SetTeam, SetupPowerLinks, Sever, ShouldLinkTo, SpawnNodeTeleportTrigger, StandGuard, TakeDamage, TeleportRating, TellBotHowToDisable, Tick, Timer, TooClose, UnderAttackChange, UnSever, UpdateCloseActors, UpdateHUDLocation, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateTeamBanners, UsedBy


Defaultproperties

defaultproperties
{
     bStartNeutral=True
     bPowered=False
}

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Creation time: Wed 7/2/2007 19:16:10.609 - Created with UnCodeX