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Gameplay.ACTION_FreezeOnAnimEnd

Extends
ACTION_PlayAnim

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.ACTION_PlayAnim
      |   
      +-- Gameplay.ACTION_FreezeOnAnimEnd

Variables Summary
Inherited Variables from Gameplay.ACTION_PlayAnim
AnimIterations, AnimRate, BaseAnim, BlendInTime, BlendOutTime, bLoopAnim, StartFrame
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionbool InitActionFor (ScriptedController C)
functionbool PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)
function SetCurrentAnimationFor (ScriptedController C)
Inherited Functions from Gameplay.ACTION_PlayAnim
GetActionString, InitActionFor, PawnPlayBaseAnim, SetCurrentAnimationFor
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Functions Detail

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )

PawnPlayBaseAnim Source code

function bool PawnPlayBaseAnim ( ScriptedController C, bool bFirstPlay )

SetCurrentAnimationFor Source code

function SetCurrentAnimationFor ( ScriptedController C )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:15:48.734 - Created with UnCodeX