Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_FreezeOnAnimEnd


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
class ACTION_FreezeOnAnimEnd extends Action_PLAYANIM;

function bool InitActionFor(ScriptedController C)
{
    C.CurrentAnimation = self;
    return true;    
}

function SetCurrentAnimationFor(ScriptedController C)
{
    C.CurrentAnimation = self;
}

function bool PawnPlayBaseAnim(ScriptedController C, bool bFirstPlay)
{
    if ( C.Pawn != None )
    {
        C.Pawn.bPhysicsAnimUpdate = false;
        C.Pawn.StopAnimating();
        C.Pawn.SetPhysics(PHYS_None);
    }
    return true;
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.656 - Created with UnCodeX