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DruidsRPGcvs.DruidBaseSentinelController

Extends
TurretController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- DruidsRPGcvs.DruidBaseSentinelController

Variables Summary
ControllerPlayerSpawner
floatTimeSinceCheck
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill

Functions Summary
function BeginState ()
WaitForTarget
function Destroyed ()
function SetPlayerSpawner (Controller PlayerC)
function Tick (float DeltaTime)
Inherited Functions from UnrealGame.TurretController
AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer
Inherited Functions from Engine.AIController
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain

States Summary
WaitForTarget Source code
state WaitForTarget
BeginState


Variables Detail

PlayerSpawner Source code

var Controller PlayerSpawner;

TimeSinceCheck Source code

var float TimeSinceCheck;


Functions Detail

BeginState WaitForTarget Source code

function BeginState ( )

Destroyed Source code

function Destroyed ( )

SetPlayerSpawner Source code

function SetPlayerSpawner ( Controller PlayerC )

Tick Source code

function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:15:56.031 - Created with UnCodeX