| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
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+-- UT2004RPG.RPGAbility
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+-- UT2004RPG.AbilityAdrenalineSurge
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+-- DruidsRPGcvs.DruidAdrenalineSurge
| Variables Summary | |
|---|---|
| int | AdjustableStartingAdrenaline |
| int | AdjustableStartingDamage |
| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Functions Summary | ||
|---|---|---|
![]() | int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
| Inherited Functions from UT2004RPG.AbilityAdrenalineSurge |
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| Cost, ScoreKill |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Variables Detail |
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| Functions Detail |
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Cost Source code| Defaultproperties |
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defaultproperties { Description="For each level of this ability, you gain 50% more adrenaline from all kill related adrenaline bonuses. You must have a Damage Bonus of at least 50 and an Adrenaline Max stat at least 150 to purchase this ability. (Max Level: 2) You must be an Adrenaline Master to purchase this skill.|Cost (per level): 2,8" StartingCost=2 CostAddPerLevel=6 AdjustableStartingDamage=50 AdjustableStartingAdrenaline=150 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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