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DruidsRPGcvs.DruidAdrenalineSurge


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class DruidAdrenalineSurge extends AbilityAdrenalineSurge
    config(UT2004RPG) 
    abstract;

var config int AdjustableStartingDamage, AdjustableStartingAdrenaline;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    local bool ok;
    local int x;

    for (x = 0; x < Data.Abilities.length && !ok; x++)
        if (Data.Abilities[x] == class'ClassAdrenalineMaster')
            ok = true;
    if(!ok)
    {
        if(CurrentLevel > 0)
            log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it");
        return 0;
    }

    if (Data.AdrenalineMax < default.AdjustableStartingAdrenaline || Data.Attack < default.AdjustableStartingDamage)
        return 0;

    return super.Cost(Data, CurrentLevel);
}

defaultproperties
{
     Description="For each level of this ability, you gain 50% more adrenaline from all kill related adrenaline bonuses. You must have a Damage Bonus of at least 50 and an Adrenaline Max stat at least 150 to purchase this ability. (Max Level: 2) You must be an Adrenaline Master to purchase this skill.|Cost (per level): 2,8"
     StartingCost=2
     CostAddPerLevel=6

     AdjustableStartingDamage=50
     AdjustableStartingAdrenaline=150
}

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Class file time: Sun 15/10/2006 18:09:26.000 - Creation time: Wed 7/2/2007 19:16:37.453 - Created with UnCodeX